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I like the game. I think with a bit more content this could be a cool high skill ceiling game where it almost becomes a rithm game. Nice job and I really like the art :)

Well, the rythm game, high skill ceiling thingy was the idea, but I always underestimate the amount of work a game needs if you dont prepare anything. In the beginning I was thinking about letting the player apply "spin" to the character and showing the trajectory the player is going to take, but implementing this turned out to be far more difficult. 

For the art: I used a shader which replaces "static" colors with textures, so that I don't have to draw the textures onto the tiles manually. In the end this was a huge time saver. I think if I find a way to integrate detail-textures this would be powerful for future projects. 

But thanks for playing!