The setting and atmosphere is relaxing and downright charming. I love this concept of a lazy day loop. I'm not sure if I understood the progression factor, but I was hoping for a "ground hog day" where I had to do all the things that were perfect in order to end the loop. It's great also that you let the player decide whether or not to repeat the day. Well done overall! Upgrade: a hint feature to know what I can interact with, maybe what Loopy is thinking.
Play game
Loopy the Cat's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #462 | 4.250 | 4.250 |
| Narrative | #874 | 3.357 | 3.357 |
| Creativity | #4149 | 3.214 | 3.214 |
| Enjoyment | #6272 | 2.321 | 2.321 |
| Audio | #8420 | 1.464 | 1.464 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The day loops until you find happiness
(Optional) What would you like to be called if GMTK features your game?
Layers of Cringe
Comments
I love the artwork! The day didn't seem to loop for me when I clicked while playing in the browser. I think the game could use some clearer feedback on what is interactable and what each interactable does, but the concept is very charming. Good work!
First of all great art! I find the idea to be really fun and cozy, as well as the loop part of it, but I'm not gonna lie I had to read the description after playing 2 times because I didn't really understand the goal, I hope you will expand it for more interactions and outcomes.
Very cute! I really liked the art. Love me a good point and click.
Wish it had some simple sounds or music to go with, there were more actions you could perform, and that the loop was more apparent/actions had different/more consequences. But generally everything worked and I think it's a solid entry for a short jam!
A nice, chill game with cats (who doesn’t love them?) and an aesthetic that suits the point-and-click style!
That said, there wasn’t much feedback on what was clickable (a small border might help). Also, in WebGL, the in-game cursor wasn’t synced with my PC’s mouse—there were two cursors at different positions.
But that’s just me nitpicking, and it’s expected in a game jam. Great job though!
Such a cute little game! The art style was lovely and the gameplay was intuitive and fun! Great job!!
An oldskool point and click! You don't see these too often in gamejams. I really loved the unique artstyle, in combination with the way it was presented (like 2d cutouts in a semi 3D world, clever). I tried to figure out how to finish the game (i.e. to improve my mood), and was able to reach level 3 by *spoilers* make my bed, open the curtains, and inspect the picture of the cat, but I wasn't able to further improve it. I got the hint about the presentation, but didn't know how to start that?
Overall a nice attempt, I enjoyed it :)
Thank you so much for your kind comment, it means a lot to us! Yeah as is probably obvious, we didn't finish the game as much as we had planned and thus the feedback to the player is missing sometimes. The actions you found are the "correct" ones, they can be repeated however which is how the score can climb hinger. The presentation didn't make it into the game before the deadline! Thank you again <3





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