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A jam submission

Dwarf ExpressView game page

Made in 96 Hours for the 2025 GMTK Game Jam - Defend your train from incoming goblin bombers & Hurrily repair the tracks
Submitted by tapsujan — 21 hours, 33 minutes before the deadline
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Dwarf Express's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#18313.2653.265
Artwork#32423.2063.206
Narrative#34122.4412.441
Enjoyment#34333.0293.029
Creativity#40713.2353.235

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A train loops around some tracks, and the player has to defend it from some goblins that want to blow it up!

(Optional) Please credit all assets you've used
see description for full credits

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Comments

Great Job!!
If you could, please rate the Loop of Life game /jam/gmtk-2025/rate/3772687 . It's simple and fun.

(+1)

Cool idea, art and sound! Shotgun seems weird and a little lack of "bomb" indication.

Submitted(+1)

Very cool game. I enjoyed trying to find a balance between repairing rails, killing goblins, destroying dynamite and buying upgrades. It has a solid gameplay loop. I did find it pretty much impossible to aim and use the shotgun correctly, so it just wasn't worth using. Other than that, though, good job!!

Submitted(+1)

Cute game! At first, I could not figure out the controls for repairing the track — maybe you could include it in the description.

Developer

Thanks for pointing that out! Wil do.

Submitted(+1)

I liked the idea enough to give it a few plays. I found the shotgun to be broken or I just didn't know how to aim it so I opted to ignore that and just go for pure speed which is great but at a certain point there's just too many goblins to reach them in time.

Submitted(+1)

very nice! I managed to get to 5 :) I would recommend adding press 'E' to leave the shop to the controls on the itch page, as that stumped me for a moment

(+1)

like DerAndre said, it’s pretty intense but not that I mind. Fun game, great job!

Submitted(+1)

I like the idea! Can get a bit challenging when multiple goblins plant dynamite right in front of the train. But overall, very interesting!

Submitted(+1)

Fun game, nice concept i really liked the idea but shotgun fires is confusing

Submitted

Cool idea! 

Submitted(+1)

Really intense game. While playing you have think about your priorities. Got pretty hard but i like the idea about guarding the rails and mantaining it. If the train removes dynamite it may be less punishing, when an enemy runs straight to it.

Submitted(+1)

The game looks great and I like how you used the theme.  I agree with the other comments that the way the shotgun fires is confusing and I thought that it was bugged, but good work overall.

Submitted(+1)

Love the sounds!!

Like the idea, although when you get far enough you kinda just get swarmed and can't do much, maybe if there were traps you could set


Love the game anyways

Submitted(+1)

Fun game, could have an animation for the dynamite to see how close it is to exploding.

Submitted(+1)

Really like the vibe of the game, cozy and awesome. I would've liked more soundeffects and general gamejuice but I get that time restraints make it difficult. I love that you used a custom aspect ratio and that you built the game as with webgl. I don't like how the shotgun works and I think the difficulty progression could be better.  I also think it the game could have a stronger connection to the theme.

Anyways great game, good job :))

Submitted(+1)

I liked it. this was fun!

Submitted

It's pretty fun, but the shop is bugged where I can never leave it.

Developer(+1)

Hi!
Thanks for playing, to leave the shop you just press "E" again. I thought I made it clear enough, sorry!

(+1)

this is fun

Submitted(+1)

fun soundtrack :) and cute animations

Submitted

Cool idea, but seems a bit random on the tnt placement so it's a bit of luck for how easy it is. Easy to get overwhelmed fast. The gun shooting is bugged for me, it shots backwards

Developer

Hi, thanks for playing.
How the gun shoots is intended, I thought that if it shot right where the mouse was pointing it would've been too easy, so I made it shoot 90° from where you're pointing.
This is a comment I recieved multiple times, so I'll definetly learn from it.
Cheers!