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A jam submission

HyperDriftView game page

Drift.Loop.Smash.Repeat
Submitted by Adam, ShaurX — 2 hours, 4 minutes before the deadline
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HyperDrift's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#9443.5523.552
Creativity#28573.5173.517
Enjoyment#34223.0343.034
Artwork#35363.1383.138
Narrative#59591.9311.931

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
1) You have to drift in 'loops', in order to smash the enemy robots. 2) Enemies keep spawning, so its a "loop". 3) Its a high-score based game, so you can play it again and again making a loop

(Optional) What would you like to be called if GMTK features your game?
Adam

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Comments

Submitted(+1)

I like the twist on typical survival genre, but you are a car, quite clever!

Submitted(+1)

This is a really enjoyable little game. I think the drifting is cool and I like that there are upgrades. Would've liked some more sound effects.

Great game.

Submitted(+1)

Great game! Really liked the drift mechanic. If I had something to say, probably more feedback when you get hit, it was a bit hard to notice without looking at your health. But the game controls really nicely, the art is good and so is the music. Good work!

Submitted(+1)

I love the chiptune music! Fun drifting mechanic, too! The speed and drifting felt good, but the visuals were a little bit hard to parse out. Nice job!

Developer(+1)

Thanks a lot for playing!! The visuals and the colors could definitely be worked upon more. Glad you liked the music and drifting!

Submitted(+1)

cool game, nice take on the theme. a bit hard to look at visually, maybe slowing down the car idk. loved the music tho, great work!

Submitted(+1)

Really fun game! It was satisfying when you charged up the attack and then turn back to see this many enemies chasing you that were about to get destroyed! Here is my highscore after a couple of tries.

Submitted(+1)

Just got 79 points from playing multiple times, couldn't beat that. It's pretty cool, but would also be cool if there was more feedback to doing stuff. Great job, and keep up the good work :D

Developer

Ye, it needs more feedback for sure. Thanks for playing!

Submitted(+1)

Very sick, I like how drifting is the solution to every problem, just like in real life. I kinda wish there was more feedback when hitting enemies tho.

Submitted(+1)

Had a fun time, music goes hard as well and I love it!

A simple game with few controls, yet provides a challenge in orientation. The upgrade mechanic does seem a bit slapped on, perhaps for a future version, providing other upgrades could make that more interesting.

For a jam game it’s very well made!

When you have the time, please try out our game as well!

Developer

Thank you for playing!! Glad you liked the music!
The upgrade mechanic was definitely a last minute thing to give the game a little replayability. I do plan on updating the game after the jam tho.
I will def check out ur game too!

(+1)

Very fun game! I found your decision interesting to have the car be unable to steer for a few seconds after picking up power cells. While this added some amount of risk-reward that makes the game more interesting, it also led to weird situations when driving straight into a wall and being stuck there. Overall I had a great time though :)

Developer

I don't think, you can "pick up" the power cells you are talking about. They are just supposed to be obstacles which stun you, and don't give any reward...
Glad you had a great time :)

Submitted(+1)

Amazing! I love the speed! I love how everything is slightly out of control, from the controls,  to the music, to all the bullets zipping past, and all I have to do is dodge and weave until my meter is up and then its a bee line to the biggest group of enemies. Honestly super cool how quickly the dynamic goes dodge, to Im unstoppable!! Beautiful game (:

Developer(+1)

Thank you so much for playing! Glad you liked it:)

Submitted(+1)

Neat game! I would recommend, even if just text, to add the controls into the game somewhere because I don't usually read the description before playing. I thought the mechanics were cool, although it felt like you are always turning too wide because the enemies mostly just beeline towards you which means they remain really close. I think having a bit more variance would be a lot more interesting, if they were coming from the side or from in front. Because of this also all the enemies are slower and you can just drive in a line pretty much and avoid enemies. I liked the combat although there needed to be some feedback for getting hit as it was difficult to tell. Overall though great job.

Also just a brief tip I would recommend turning the itch.io fullscreen button off in your game page because Unity WebGL has a built in one and it interferes with Itch's. If you want to disable Unity's fullscreen button in the future you can also change the format to 'Minimal' in the build settings for WebGL.

Developer

Thank you for reviewing!
I had initially planned to show the controls in the game, but ended up forgetting that by the end. Also, the decision to make the enemy AI really simple, was mostly to give the players a chance to run away from the chaos to recharge their drift meter, and then jump right back in. 
On playing again, I agree that the game really needs some hit feedback though. Will probably keep updating it after the jam.
Thanks for the Webgl tip btw! Changed it to disable full screen:)