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A jam submission

cauldron (gmtk 2025)View game page

gather potion ingredients
Submitted by senuk_dev — 1 hour, 54 minutes before the deadline
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cauldron (gmtk 2025)'s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#19383.7373.737
Enjoyment#20713.3683.368
Artwork#28883.3163.316
Narrative#37462.3682.368
Audio#75651.7371.737

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The aim of the game is to create a path LOOP to gather all the potion ingredients on the list.

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Comments

Submitted

I think another commenter mentioned this too but I think it would've been good to have some kind of limitation on the player, like they have limited steps to gather all ingredients or a time limit. I think this is a solid foundation though and the art and UI is clean!

(1 edit)

great job, very fun little game!

Submitted

Well done, fun little game with a cool job! Good Job 

Submitted

Cool idea! I like the execution and I enjoyed watching your thought process and prioritization on the devlog video. The art is simple and appealing and the UI feels intuitive. The game could have been made better with some consequences, whether it be the "expiration time" for ingredients as you mentioned, or some other penalty for missing ingredients. Without the consequences there is no motivation for the player to do better or anything different.

Submitted

I came from the devlog. I had a lot of fun playing this. Its a simple but effective idea. 

As the days get longer, I think it'd be better to see like... an option to speed up the travel of the witch for example? I also think freshness could be a fun addition. Where you incentive picking up certain ingredients over the others first. 

Great job tho (on the video and the game)

Submitted

Interesting idea, I like it. I found your game from your video :)

Submitted

Fun concept, I really like the cauldron screen when the ingredients get added

I agree with comments below, linking score to the number of tiles used and/or giving fixed number of tiles to use each day would be a good addition

well done!

Submitted

Nice concept, it felt good to navigate the hex grid! I think there could be some interesting variations on the point system which are more closely tied to the movement itself. Great work!

Fun, could be more challenging. More of a game identity with maybe some kind of story or unique mechanics as you progress could make this amazing!

Submitted

Fun game! I think it'd be better if you restricted player movement to x amount of tiles, would make it more challenging