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dezhango

147
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27
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5
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A member registered Oct 14, 2021 · View creator page →

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Creative, fun, and intuitive! I liked the risk/reward aspect of charging your battery vs. finding food for the alien. I also thought the UI was clean and polished and I liked the artwork for the characters. Awesome work!

Fun and relatable! I wish every party I went to had a dog to recharge my social battery. 

I think having the tasks be different minigames instead of mashing a single key add a bit more variety. But overall it was an enjoyable experience with a lot of charm. Nice work! 

The machine gun felt and sounded good, especially that railgun explosion charge-shot. Also really like the dark atmosphere. I think the zombies could've been bigger / brighter colored since they were kind of hard to see. It would've also been nice to have some visual feedback to indicate when they've been hit. But overall this was really fun and satisfying!

love the goofy music and premise! Was confused whether my duck was shooting eggs whenever I left-clicked or if it was meant to be automatic? Anyways, I enjoyed smashing through enemies. I think having some kind of effect or death animation could be a nice way to spice things up and make it even more satisfying.

Definitely one of the most unique games I've played both in concept and presentation haha. Didn't understand it at first so a tutorial would've been nice, but it's a neat idea for a puzzle game that has potential to be expanded further!

I like the art for the horse girls and the UI! Reminds me of Umamusume lol. The jousting mechanic is simple but has potential to be expended. I think it would've been nice to have some screenshake or feedback when I land a hit. Feels satisfying to land those crits though. Nice work! 

Love the art style and the concept! Felt a bit difficult but I'm probably just dumb haha. Nice work!

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Was a bit confused as to what I was supposed to do at first but got the hang of it after a few plays. I like how juicy the game felt. Was really satisfying to kill the enemies running at you. Also really love that you can drag them around and throw them into stuff. Would love to see more powerups! Overall, nice work!

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Very clever interpretation of the theme! Also was pretty difficult, could see this becoming a popular game for speedrunning. Nice work!

Love the concept! The world seems fun and the dialogue is super charming. Also really liked the art, great work!

Pretty cool concept, kinda reminded me of an extraction shooter or something. Lightning sound effects becoming more frequent was also a nice way to signal that the time is running out. Was a bit confused about how the upgrades work after each stage - was I supposed to collect extra materials? Anyways, solid game jam entry and has potential!

Love the art style and characters, very Undertale-coded. Also the slingshot based battle mechanic was unique! Feels like there's a lot of potential here to expand on, would love to see it developed more

Super creative take on the theme! Also any game centering around cats is an immediate 10/10 for me. Great job!

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Simple and fun! I enjoyed slamming through objects and spinning gnomes around, and I liked the hand-drawn art style. Controls could be tuned a bit since they felt float-y and I was getting stuck on stuff a lot. But solid game overall, would love to see it developed more! Great work!

TBH I didn't expect a game about organizing stamps would be so engaging! Was very satisfying to see the book fill up and all the stamps go in their proper place.

Super creative concept! I don't usually do too well with horror games but I actually played this one for longer than I expected! I think the satisfaction of evading the monsters and beating the level kept me going

Really liked the visuals and the writing! I appreciate all the spam emails too - it added to the realism and gave me a few chuckles. The characters were especially compelling. I liked that each one felt like they had a real personality and distinct writing style.

It was challenging but fun! I think difficulty struck a good balance of being not too difficult to discourage me from playing more but difficult enough to keep me coming back. Beating the levels was very satisfying, and the hover/jump mechanic was implemented very well. Nice work

I enjoyed this game! been playing a lot of Slay the Spire 2 recently so definitely appreciate how this game took inspiration from that. Also the dice rolling resource mechanic was very creative!

Simple but satisfying! Feels like there's a lot of potential to expand on this with powerups and possibly environmental interactions (like maybe you can smash holes in the floor or something). Nice work!

Short but fun experience! Loved the funny writing and the references to real movies. Also really like the Windows 95 interface! Feels very nostalgic :)

This was one of the most polished entries, especially with that intro cutscene it felt like a finished game! Really liked the Hollow Knight inspired mechanics like the self healing and soul being battery power. Super impressive for a 2-person team!

Super creative way to reference other retro games! I felt like the tetris section was a bit challenging - I kept having to die and reset my blocks. Really liked the pac man section being turned into a wall jumping level with unique lighting. And the platforming felt satisfying overall. Nice work!

Super charming game! I really like the fact that filling and serving orders is a really simple motion. I think that really facilitates snappy, speedy gameplay. The artwork also has a lot of personality. The character designs are especially colorful and unique! 

This game was super cool! I really like the minimalist aesthetic and the time-slowing cheat mechanic. Feels sorta like geometry dash, and it has lots of potential for high skill ceiling gameplay.

Gravity felt a bit too strong, but that might've been on purpose to force jumps to be more precise. I love that the remove spikes mechanic has an element of memorization and risk involved. Nice job!

Super awesome game - the liar's dice scene is my favorite scene in Pirates of the Caribbean 2, so this game feels right up my alley. 

Amazing visual style, lots of polish, and relatively easy to learn. I don't really know what the strategy is in liar's dice so I was pretty bad haha.

Fantastic work and very impressive for a solo dev!

Really like the concept! Would love to see this idea get expanded on further with more types of parts!

I had a lot of fun with this game! I think the core loop is simple but compelling and there's a lot of potential here. Nice job!

Was a lot of fun! I think it might've been good to cap the monster spawn count and just give them more health or something since it did get a bit laggy as the game went on. But overall it was satisfying to collect gears and get stronger and it was a nice implementation of the vampire survivors formula

An easy to learn, innovative twist on vampire survivors mechanics with clean art and satisfying sound design. Nice work!

Love the art style and character designs. Wish there were animations for the attacks to go along with it but overall a really well polished and impressive jam submission. Great work

Simple but a ton of fun. Found it very addicting and especially liked the "punchiness" of the game. Nice job!

Fun little game with a silly premise that was frustratingly addicting! Nice work

I think another commenter mentioned this too but I think it would've been good to have some kind of limitation on the player, like they have limited steps to gather all ingredients or a time limit. I think this is a solid foundation though and the art and UI is clean!

Had trouble with the controls but eventually got it to work after refreshing a few times. Game was hard but rewarding, which I enjoyed. Also I like the surreal artwork and the music!

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That was a lot of fun! I found it oddly satisfying to just skate around creating loop-de-loops.  Also liked how quick and easy it was to learn the controls and jump into a level. Great work!

I think there were a few things that could've been polished more - some of the text was too small and hard to read, and the colliders were a bit sticky. But overall the concept for the game is creative and unique and has a lot of potential!

Took me a while to understand how to play but once I did I really enjoyed it! I liked strategizing around how the needle moved and setting up cards to combo into each other.

I was impressed by the art and sfx - super polished and clean. I also thought the Mini-Metro like gameplay was really clever and fits the theme well. Nice work!