Creative, fun, and intuitive! I liked the risk/reward aspect of charging your battery vs. finding food for the alien. I also thought the UI was clean and polished and I liked the artwork for the characters. Awesome work!
dezhango
Creator of
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The machine gun felt and sounded good, especially that railgun explosion charge-shot. Also really like the dark atmosphere. I think the zombies could've been bigger / brighter colored since they were kind of hard to see. It would've also been nice to have some visual feedback to indicate when they've been hit. But overall this was really fun and satisfying!
love the goofy music and premise! Was confused whether my duck was shooting eggs whenever I left-clicked or if it was meant to be automatic? Anyways, I enjoyed smashing through enemies. I think having some kind of effect or death animation could be a nice way to spice things up and make it even more satisfying.
Was a bit confused as to what I was supposed to do at first but got the hang of it after a few plays. I like how juicy the game felt. Was really satisfying to kill the enemies running at you. Also really love that you can drag them around and throw them into stuff. Would love to see more powerups! Overall, nice work!
Pretty cool concept, kinda reminded me of an extraction shooter or something. Lightning sound effects becoming more frequent was also a nice way to signal that the time is running out. Was a bit confused about how the upgrades work after each stage - was I supposed to collect extra materials? Anyways, solid game jam entry and has potential!
This game was super cool! I really like the minimalist aesthetic and the time-slowing cheat mechanic. Feels sorta like geometry dash, and it has lots of potential for high skill ceiling gameplay.
Gravity felt a bit too strong, but that might've been on purpose to force jumps to be more precise. I love that the remove spikes mechanic has an element of memorization and risk involved. Nice job!
Super awesome game - the liar's dice scene is my favorite scene in Pirates of the Caribbean 2, so this game feels right up my alley.
Amazing visual style, lots of polish, and relatively easy to learn. I don't really know what the strategy is in liar's dice so I was pretty bad haha.
Fantastic work and very impressive for a solo dev!
Was a lot of fun! I think it might've been good to cap the monster spawn count and just give them more health or something since it did get a bit laggy as the game went on. But overall it was satisfying to collect gears and get stronger and it was a nice implementation of the vampire survivors formula

























