The art and gameplay are great, i would have liked to see the orders over the actual characters on the table than at the top of the screen tho as it got a little confusing.
Play game
Kappa Cuisine's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #442 | 4.268 | 4.268 |
| Narrative | #2031 | 2.805 | 2.805 |
| Audio | #2444 | 3.122 | 3.122 |
| Creativity | #2991 | 3.488 | 3.488 |
| Enjoyment | #3352 | 3.049 | 3.049 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Not only is the gameplay an endless loop, the theme is visually represented through a sushi belt.
(Optional) Please credit all assets you've used
See description for full credits.
(Optional) What would you like to be called if GMTK features your game?
Daedalus Studio
Comments
I really liked the art, the gameplay seems complicated at first, but over time you get into it and everything goes as it should, there weren't enough sounds, you know, you can add sounds for different sushi, and also different clients in the future, but for jam it's really cool
Original twist, felt like it would have been nice to have more and more client over time instead of all of them at the same time. Also the fact that by the time the last client order arrive the first client start to eat the last client food feels a bit unfair ^^' I would have expected clients to be reoder by time of arrival.
Still, the art was beautiful and the game did play flawlessly. For a jam you did an amazing job, congrats!
graphics and music are neat the idea is cool good take on the theme
Extremely solid art style, and the creative setting complements it as well. No notes there, it's great. I also like the gameplay loop! It's certainly a creative take on the theme. (I wasn't sold on the theme implementation reading the description, but seeing the looping belt convinced me haha.)
Very cool art, also very addicting even though I suck at it.
I just wish there were some sound effects since it's hard to tell when an order fails
Liked this game !
It make me want to replay each time to do a better score. And it's cool to understand slowly how you may place the sushi to satisfy the last customers and avoid themto become angry.
My only critic would be that the feedback on the monster should be more visible (maybe next to their image on the top) because my look is focus on the top left to see the order and as the customers feedback is not visible enough I can't spot where am I on their angryness during the game
Very cool game, I especially love the artwork! I like how it gets faster paced, I feel like it becomes a fun challenge to keep up :)
Rated.
Good easy control and understand.
Super cool artwork! Did you do it all yourself?
Music was nice and bassy. The idea was fun. I did feel overwhelmed at first with 4 characters ordering on level 1 x 3 pieces each. Then I realized they grab the pieces themselves when they pass by, so I started just spamming and making sure all 4 pieces are represented on the line.
The iconography wasn't super clear and with the chaos, I couldn't tell who the 2nd and 4th character were right off the bat. Just some minor polish and fixes and this was could be really fun. Not as complicated as say, Overcooked etc, but it has its niche in the "Pick up and Play" department. Overall, good stuff. Itadakimasu!
Art style goes hard. Was a tad difficult for me to understand the timing of orders. With more feedback, itd be great.
Really incredible idea. I have no idea how to manage the orders optimally but it was a lot of fun haha. 10/10 art.
The art style on this game is amazing!! Really so compelling and a fun experience!





Leave a comment
Log in with itch.io to leave a comment.