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A jam submission

Castle LoopView game page

A simple tower defense game with looping enemies, and ever increasing difficulty
Submitted by Cyclonekitten — 11 hours, 22 minutes before the deadline
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Castle Loop's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#21453.3533.353
Audio#21973.1763.176
Artwork#31583.2353.235
Creativity#43323.1763.176
Narrative#59121.9411.941

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
1. The game has enemies looping around, dealing more damage the more times they go through, and the stronger they get. 2. The map is in the shape of some sort of a loop. 3. You get to control the path, causing enemies to loop around different ways to avoid getting buffed from other towers.

(Optional) Please credit all assets you've used
Currently there aren't any assets used from others, but if that changes, there will be credits.txt file submitted.

(Optional) What would you like to be called if GMTK features your game?
DevCyclonekitten

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Comments

go back to jimmy's fish and chips

Submitted(+2)

Such a beautiful and impressive game! As someone who’s a big fan of Kingdom Rush, I absolutely loved this. Your art style and the way you approached the jam theme are both fantastic.

Submitted(+2)

It's really satisfying! I got stuck on round 10 a few times though, the enemies one shot me. really cool game! and the visuals are also really pretty!

Developer

Yeah, the bosses which have that red sword next to them do one shot you.
Try magic balls, they are a bit broken (aka they can solo the game).
Thanks.

Submitted(+2)

I love tower defense games so of course I had to play this one. Was not disappointed. I really liked the idea and the game was nice. I think some values for upgrades are a little strange otherwise I don't know why upgrading a cannon is more expensive than a magic ball. Round 13 is where you are forced to adapting to attunes which I was not ready for and I lost, maybe make a slightly easier round right before it so players get what's going on. The pathing change is genius honestly. Artwork and audio are pretty cool, they fit the vibe well. No narrative, but the game is fine without one. Anyway, this was a great submission and I really liked it. Well done!

Developer

Yeah the round 13 - 16 are probs the hardest, you do get a round full of fire and ice on round 9.

Thanks for the feedback. You are still the 2nd person to beat round 10 so congrats.

Submitted(+1)

Lol thanks! I did notice them earlier but 13 is where the impact is dialed up to 11 and you really cannot ignore. Just my experience honestly, the game is still great!

Submitted(+1)

Got to around wave 36. It's a fun game. I never used the path mechanic though, I could never figure out what was getting buffed or not. Good job!

Developer

Great, you are the first person to beat round 10, the path mechanic could've been stronger but I made later waves easier. Certain enemies have the ice, fire or magic attune, and if a tower looks firey, it does more damage against them. Except magic ballista's are strong against all.
Thanks for the feedback.

Submitted(+1)

good game!

Developer

Hey bestie O_TG, why do comment twice?

Submitted

psychological warfare

Submitted(+1)

Once again, another game I will be playing the the back of my social class. It is a very fun tower defence game that allowed for a lot of strategy, great job!

Submitted(+1)

I see the enemies, they are all around me.

Submitted (1 edit) (+1)

Very interesting concept a tower defence where the longer you take the worse the problem becomes. The lighting makes it a bit hard to see.  The hitbox for the drag and drop was a bit small and it would be nice to be able to delete units. Had fun playing.

Developer

Yeah, thought about adding deletion but thought that maybe you should be more tactical about it, certain spots are stronger, and when you get rich you could just sell everything for magic ballistas and win the game. Thanks!

Submitted(+1)

Nicely done! Speed up is a nice addition. What is the health if you lose once someone reaches you? Or was it that a special character reached my castle going from 100 to 0 at once?

Developer

Every time they go around you loose health, and they upgrade an elite tier and get stronger (Icons in how to play), when a boss goes through, its an insta kill. So you shoudn't let them through, but some weaker enemies have to go around a few times to get one shot capability.
Bosses spawn starting from round 10, its a bit challenging, but a good strategy of magic orbs can beat the first ones easily.
Thanks for the feedback though.

Submitted(+1)

First time I played a tower defense where you could control the path enemies take. Very interesting!

Submitted(+1)

"Really fun game! Love the tower defense twist. Had a small issue with high-speed mode, but overall great work. Would love it if you could check out mine too!"

Submitted(+1)

its fun!

Submitted(+1)

Its a nice fun tower defense game! I played on 9x speed one time and it broke after a cupple waves nothings spawned. Other than that good job!