Thanks a lot! Appreciate the kind words :D
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Hmm that's a great question actually. Likely will need some sort of post-jam update to fix up the rough spots (more readable font, less finicky controls, more forgiveness for enemy detection, perhaps more/better levels) but that may be about it. If it does magically do well or someone gets a groundbreaking idea for things, going further could be an option. Seems unlikely at the moment, but one can dream
Lovely game honestly. Really underrated. Concept is creative, game is fun, audio, narrative and art create a great story together. Absolute achievement for 4 days of work.
Since every good review needs feedback, I would say that gameplay is a little slow compared to the introduction of mechanics in the game. You can spread out mechanics, add more, or just shorten the loop so it's maybe 7 minutes instead of 10.
Still an absolute banger of a game, one of the favorites I had the pleasure to rate. Great job!
OH MY GOD WHAT IS THIS ahiohoaehoefowojf
Very interesting concept, heartbreaking that you couldn't get the recent build up because I think that would have been a very fun time to play. Still, well done! It's a nice spin on countdown and even from this version I can see what you're aiming for. Congrats on participating!
Those that say "everyone was created equally" must have not seen this because you are clearly on a different level compared to the rest of us earthly beings.
This is like. Peak. Beyond peak. Only question I have is how. How does one come up with this and execute it so well within four days. Just actually mind blowing. If this does not make it to the GMTK video I'm starting a riot.
Uhh, I guess there's a need for constructive criticism somewhere. Hard to do with this level of greatnesss but I'll give it a shot. Mechanics introduction felt too fast, too much explaining and not enough playing, show don't tell meta (my thoughts would be delaying targeting thing to when there are multiple targets, i.e. the next level.) Also the good old "speed up animations, auto target defenses". This is still beyond ridiculous of a submission no matter what. When this becomes the next big Steam hit lmk (okay, maybe a bit too much...)
Yeah. Dunno. Peak. Thank you for blessing my day.
Honestly really unfortunate that I can't speak the language this is in so I had to figure out things on my own, but it seems like a really good game! Artwork and sound are really good together, narrative is unique and well executed, and it's a pretty original idea. I would recommend having the controls somewhere so that it's easier to understand how to play. Overall, good job!
Game is very well designed, especially for 96 hours. Artwork works great and it was very consistent in the game, had a pretty solid vibe. Audio was good, though a little buggy sometimes but that's to be expected. Perhaps not the most original concept out there, but was still a fun time to play. Great job! Wonderful submission overall.
edit: agreed with the comment below on the tutorial, wouldn't need to be anything complex just to help explain everything going on. Still good work though.
Yay it's you again! Glad to see you.
But I'm warning you, this game is significantly worse than Sushical Chairs.
Lore drop: After GMTK we held a poll if we should join Brackeys or not. I personally was unsure, but there were at least a few people that said they wanted to (you'll notice the slimmer team). So I went with the flow even though I was busy.
Theme reveal. Complete disarray. Me being away ish for the first day didn't help. But we just keep trying to think of ideas and none were good enough, until we got to the point where we had many "okay" ideas, and just indecision led us to starting work on the game more than halfway into the jam (and all that time was wasted because everyone had a different vision of the game in their head)
I basically did most of the programming (jechtoff and assortedfrogs helped out, but it wasnt enough especially with the latter being busy and wasn't even supposed to participate), and you can imagine us trying to program something we don't understand or even have a general direction on. Didn't go well.
Till everyone got on the same page it was basically the last day. The artists handled the pressure. The audio person didn't. So no audio. Sad.
But yeah, it was definitely not as good of an experience. We should've just taken a break, too much burnout happening. And the sentiment is that we probably won't do a jam as a big team for the rest of the year.
All this is to say, yes I just released the bugfixes, but that doesn't mean the game is good and in fact it barely qualifies as playable. Of course I could be able to do something about it but I respect the rules. I'll probably do the whole post jam updates thing to at least make it closer to an actual game but that's for two whole weeks later (what a long rating period).
On an ending note, I looked at your submission, pretty good stuff honestly. You'll definitely do way better than us this time around. Glad to see you doing great.
Anyway, probably not the sequel to the saga that either of us wanted, but it's the one we're getting lol.
We are aware of the strange two sushi softlock. There is a restart button however (minus, -). No need to worry about missing that lol
I do agree with you on the item description in the bar. We have to add so many different things just to make sure the people understand what everything does which to us is basically second nature at this point lol. We can look into having the top left thing show up on hover.
That aside, I am so glad you are having so much fun with the game lol. Seeing this much praise for the gameplay feels great when it has been a core issue with the idea from day one. I think I can now officially rest easy knowing that the current version has the exact gameplay feel we were looking for from the very start. This probably is the best spot for us to leave the game in the meanwhile, I may look into implementing the hints but other than that this should be it. I'm happy to say that Sushical Chairs has become a game of creativity, enjoyment, narrative, artwork and audio. Glad you managed to stick through till the end! (for now)
On the same game page yes, the files are updated and hopefully there's no more bugs and the game feels more complete as a whole.
If you're asking on why it's the same page, we could have done a separate release I guess but it's too much work for what in the end is just a bunch of bugfixes. Uploading files to the jam version is open and allowed so we just did that instead
So after you posted this I played the game a little and you were NOT kidding when you said the final levels were hard. My god.
Anyway, to make the difficulty more sensible the enemies now increase their speed after every round, so the first rounds are easier but you're almost certain to use a powerup in the last. I think this change fits the game well and the difficulty curve should be a lot more reasonable now (I actually beat the game for the first time ever lol)
Also the audio is actually fixed now!!!! If it decides to break again I will have problems (no I won't but I will feel sad)
There's a couple smaller changes as well, but I hope this is the last time we need to release small bugfixes to the game.
It's 2 am right now and I'm only writing this because I am so used to the jam sleeping schedule by now that my body is not allowing me to return to normal and mid sleep I got up from bed and onto the computer to write the devlog and this comment.
In conclusion, the game is now verifiably "completable", go check it out and if there's anything else you're welcome to post another reply to this ever increasing chain lol
We haven't really gotten to testing the difficulty curve near the end so I was slightly expecting this lol. I'll see if I have one last push in me to make that better. Good to hear that early/mid game is alright though.
The audio thing turned out to be way more nightmarish than we thought lol, it's just impossible to get that thing working properly. We'll try our best but no promises lol.
As for the other suggestions, they were all discussed at a point in the jam but not really sure how the gameplay will look with them. Imagine you're running to the chair and the ai drops a freeze on you lol. Ideas definitely get less black and white in terms of how well they fit the game from here. This is also a fresh release which would require more feedback to see if these things are actually necessary. They're all ideas that we should test if we want to continue development towards a release but that unfortunately seems pretty unlikely at this moment.
Also, that was definitely quick, nice to see you playing the game again lol. Glad you still are going with the long reviews!


