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A jam submission

Shishi OdoshiView game page

Myst-like platformer, entry for GMTK Jam 2025 "Loop"
Submitted by onra77 — 1 hour, 1 minute before the deadline
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Shishi Odoshi's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#28363.0003.000
Narrative#28952.5622.562
Creativity#29033.5003.500
Enjoyment#30233.1253.125
Artwork#35733.1253.125

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The gameplay is based on a loop timed by the big Shishi Odoshi

(Optional) Please credit all assets you've used
All home made, including music and sound effects, used Unity 2022 and Probuilder package

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Comments

(+1)

I appreciated the visuals, but the level design is difficult to understand, try making things more clear if you upgrade this!

Submitted(+1)

Nice 3D environment, I love 3D stuff. Except 3D paper, keep that stuff 2D. Get that origami outta here! Although paper airplanes are cool... but this game doesn't need those, it's a whole 3D world!

Submitted(+1)

Nice game, has potential. I liked its progression, and the underground zen garden theme was very good. I loved it a lot.

Now, the controls seem a bit floaty, and sensitive to the slightest touch. I kept missing the jumps up top.

The character is a bit too slow. I'd recommend adding a running function. If not for puzzles, it would at least help reducing the time spent for returning back to where a player failed.

But overall, I liked the way it plays. Cheers!

Submitted(+1)

Really neat concept, I love how many different ideas you had for ways to use the rising and falling water in puzzles. Good submission!

(+1)

A fun little experience! I will say I think I accidentally sequence broke the ending but I loved the loop and feel. Gave some Myst vibes.

(+1)

Interesting interpretation of the loop. Puzzles-wise this was really fun. There were a few strange design choices, though. I thought the parkour up to the top as well as the parkour to get to the last battery were a bit too much. A ramp would’ve worked much better in the parkour up to the top. The parkour to get to the last battery was kind of unnecessary, since you already check if the player can jump before that.

The artwork within the game was lacking, but that wasn’t really the focus of this game, so I wouldn’t call it a very big issue.

Everything else was pretty cool.