Very impressive narration and Insane polish. Great work. Congrats.
Also it would be my honor if you take a look at my game too ^^
| Criteria | Rank | Score* | Raw Score |
| Narrative | #182 | 4.031 | 4.031 |
| Audio | #345 | 3.875 | 3.875 |
| Creativity | #1566 | 3.844 | 3.844 |
| Enjoyment | #1817 | 3.438 | 3.438 |
| Artwork | #1839 | 3.656 | 3.656 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The core gameplay revolves around the player character, Cain, endlessly falling into a bottomless abyss that loops back on itself. The hole continuously resets in a seamless cycle, creating a repeating vertical space where the fall never ends.
(Optional) What would you like to be called if GMTK features your game?
Furia25
Cool game, good narrative and music too! It is hard to dodge obstacle at full speed, but the core mechanic is very interesting.
Kinda hard to avoid some obstacles but other than that the game was fun and engaging for such as simple concept
I really like your game, it had a short and sweet setup, intriguing setting and got straight into the falling action!
The metal soundtrack really helped make the experience fun!
Adding in a temporary shield or gain health item would encourage more risk taking by the player to move left and right, I mostly spent the game pressing S and waiting to use spacebar to avoid obstacles.
As others have said, a little warning icon at the bottom of the screen near where obstacles are going to spawn would go a long way to make the game feel a little bit more fair, as it was kind of annoying whenever I was right near the bottom of the screen and got hit with an obstacle when I could have just slowed down a little to be careful.
This is still a really fun game! Thanks!
(It would be really nice if you can drop by and checkout my team's entry for the jam here)
Fun game with a really cool concept and art style! Although I'm pretty bad at the game and probably missed some narrative because I didn't fall far enough 😅. I'd appreciate a clearer/longer indicator of where obstacles will appear so it would be easier to notice and avoid them, but that might also be related to the fact that I was holding S the whole time. Overall, nice work!
Very cool game! The story and the falling mechanics are very enjoyable! Keep up the good work!
Really cool game, Solid concept , coherent setting and story , works well with the art style and music and even the theme. Its maybe a bit rough to get playing , not perfectly clear from the go whats happening but close enough.
Maybe would be nice to indicate offscreen incoming pieces? Its a bit hard to anticipate blockers , old people like me are slow you know.
Anyways verry solid entry , Congrats
As others have said, the style and presentation, you absolutely nailed it. It really doesn't take *any* time to be interested in the game instantly. The music also undermines that.
The gameplay, I have some issues with (and mind you, I love shmups and bullet hell games...^^). The dash mechanic is in my opinion really darn cool, but I feel like the entire design tells you not to use it? Going fast is pretty much counter productive because you cannot dodge the bullets properly then.
With a little more refined gameplay, this could easily be a good game.
Love the style and tone of the game. I found the game difficult and I'm typically bad at games like this, but the mechanic was such a fun twist I wanted to keep trying
Really difficult, but loved the concept, storytelling, and especially the art! Super unique, and love the take on the theme.
Oh this is so cool! The game juice is really satisfying and the music is incredible. My one sticking point is that the danger indication is really hard to see as a colourblind user, so it was borderline impossible for me to dodge anything without getting lucky.
I could see myself sinking a bunch of time in to this if it were a full game
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