Such a great idea and the game feels insanely polished for a game jam! Well done!
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Cosmic Ouroboros's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #571 | 3.593 | 3.593 |
| Creativity | #986 | 4.000 | 4.000 |
| Audio | #1344 | 3.407 | 3.407 |
| Artwork | #2236 | 3.519 | 3.519 |
| Enjoyment | #3088 | 3.111 | 3.111 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as an Ouroboros, a snake that eats its own tail forming a loop.
(Optional) Please credit all assets you've used
See description for full credits
Comments
I love this!!! You really captured a unique vibe and I feel like the fact that you only have minimal feedback / audio which is very well placed/polished really adds to this :) like the audio coming in very smoothly when you bite your tail, the goofy ragdolling when you collide etc (I feel like this is the exact type of project game jams are for)
Good game! The music was great and I really liked the gravity mechanic gameplay!
Great game. I felt like I was chasing my own tail in last level, but I did it! And music were really epic
I love gravity simulators, and I think you guys really tackled the theme of the jam in a unique way. you have both orbits (looping) and ouroboros (looping) and both connected them seamlessly without it feeling disjointed, as well as made a game that is like no other in the jam. great job!
I think that your game had everything in place! Nice simple gameplay, fitting theme and cool sounds. Well done!
I really liked the story background and the atmosphere of the game, the music is great ! If I had to suggest one thing, I would’ve liked a bit more control over the snake. Also, the extra levels are sooo hard, but really cool!
Thank you! :D
I would have loved to explore more types of player interactions, but the snake model and its logic were very time-consuming, so I didn’t have time for that. Also, having gravity create looping orbits was part of our initial idea, and we decided to stick with it!
Yes, the extra levels require precise timing! That’s why I chose not to include them in the main story progression. :)
So many differnet interpretations of the ouroboros, loved this one sapce themed snakes ... should be terrifing if i'm beeing honest but hey here we are
I love the ancient arcane vibes juxtaposed with the gameplay of a rubber snek nomming its own tail :3
The black and white photo version of the final ouroborous is a nice touch, and I love how it the sneks just implode upon contact with a planet.
Congratulations on the game, guys. I found it very creative. Seeing the snakes moving really tickled my brain.
My only suggestion is to perhaps add some indication of the planets' gravity zone to give the player some kind of feedback.
Otherwise, congratulations.
Short, and Sweet. It is very beautiful to watch it wrap around to grab its own tail. Wish it was slightly more forgiving with the timing, and could be expanded out into a full game. Great job!
This submission was rather fun but a little puzzling. I understand it's under time constraint so very much everything is a rush job but this felt more like an interactive tech demo more than a game. Artworks of the splash screens and the narrative were beautiful but the game felt frustrating at times as there's no guide to when clicking at the wrong time. I will however admit it was very satisfying to see the shapes made even when failing, and extremely satisfying to get it correct. Satisfying enough to make me sit and complete the optional levels! All in all fun little experience just a little bit unfortunate!
Thank you! :)
Yes, I know that gravity can be very confusing, and at least in the way it is implemented, it is hard for the player to figure out the correct strategy. For this reason, we tried to accept the chaos and make the game fun when you fail!
Thank you again for the feedback, and congratulations on completing all the levels!! :D
Unique idea and story, I like it a lot! The controls were a little strange and it kept resetting which was a little confusing, but I did beat it in the end. Congrats on the sumbission!





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