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Squedo

192
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A member registered Feb 21, 2024 · View creator page →

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I dont usually like these types of games, but this was very smooth and polished game! I absolutely enjoyed it and got the "one more try" mentality that is very important in these types of platformers and games in general. Well done!

Once I got the hang of it I think it was very clever and noved idea for a turn based game! Never seen anything like this so good job!

I'm glad you liked it! Thanks for playing :)

I mean that was just absolutely delightful! I think the general atmosphere and aesthetics worked really well together. The gameplay was simple, but the theme made it so much enjoyable that it had right to be. I think it was just short enough that the simple task didn't get too repetitive. And the dog can turn to a bat too! D: Good job! One of the best that I've played in this jam!

Thank you so much! Glad to hear you liked it! :)

Thanks so much for playing it! :) Well see how it goes after the jam!

So many minigames in such a short amount of time is impressive! I think most of them worked pretty well, although the difficutly curve could've been a bit steeper at some of them. Good job nevertheless!

Cool concept and I really enjoyed the artstyle as well! The gameplay was hard but fair and kept me engaged. It had a cool loop with sacrificing your time to get more. Good job!

That was intense and brutal! D: I dig the general atmosphere and I think this was unique take on the theme having the count down represented in multiple ways. Well done!

That was great take on the theme! I've made something pretty similar previously for one project, and the hardest part was to make the tasks feel frequent but fair, and I think you nailed that! Also the number pressing sequence to defuse the bomb was cool. Well done!

That was unique take on the theme as I've yet to face grappling mechanic based game in the jam so far! I think it was well executed as well! I have to second some people in the comments that trying to get the glyphs in right order felt a bit too much a memory game so some help wouldve helped with that. But otherwise it worked well all around! Art was cool as well. Good job!

I think that was novel tower defence game and felt well balanced. The randomization made it very replayable. And of course the artstyle is just adorable! Well done!

It could be very repetitive and boring so easily which goes to show how well you managed to push the simple mechanic to its limits! Thats the type of creativity that I love to see in jams :)

Ah the kind words are much appriciated! I'm so glad that you found it to be so amazing! Means a lot! ^^ Most important thing to me is to get some great feedback from people and have them play something you loved doing. If the game does well in ratings thats just a plus on top of it :)

Awesome that you liked it! Thanks for playing! :)

Thanks for the feedback and thanks for playing the game! Great that you found it snazzy :D I think it is a pretty neat combo to put together something fast and something slow :)

Haha that was a delightful experience! You really made a good game about pressing a button. Thats great! I liked how the button was such a little weirdo :D There is probably some analogy to be made about a button liking to be pressed but making it hard for you xd

I think that was the better executions of simple and fun gameplay on the jam! The core mechanic was simple, but the overall atmosphere and thematic of it all made it superb. I also think that the balance was just about right. I tried to cheese it at some point and collect only the firewoods but it didn't work D: Good job!

After your game I just have to wonder why isnt there more games based on the 5 second rule. It feels like such a perfect fit! Goes to show that you have something novel going on here. It was hard to pick up at first, but once I figured out how the game worked, it was fun!

Thank you for playing it and for the feedback! You're not alone with the coins. That is definitely something that should be tuned down in the future!

Impressive how many features you could make in such a short amount of time and I think the level design supported those abilities quite well. I was especially happy see how many optional areas and routes the levels had! Really supported the narrative of being an assassin. Of course there is balancing to be done, but the overall experience was enjoyable as is. Good job!

That one of the best implementations of the theme to incremental formula! Well done! I was a bit bummed out that the game didn't let me beat it, but thats fine. Overall experience was very ejoyable.

I think the idea was novel enough to overlook some of the flaws in the level design, and that goes to show that you had an very good core idea and take on the theme! I hope you explore this idea more at some point :) I would definitely play a full release!

Thanks for playing it! Awesome that you liked it! I think the idea definitely has a lot of room for additional mechanics and systems to explore. And with so many people playing it (and giving great feedback) I have a better idea how to balance and expand from here, so I'm definitely looking into making it a full release!

Great to hear that the game found its way to another TD enthusiast! :) The shader is definitely doing the heavy lifting on the visuals haha! But its simple and works.

That was very novel take on the theme! It took some time to figure out what I needed to do, but otherwise it was enjoyable experience!

That was clever idea! I love the Penusbmic assets and they were well used. All together loved the vibes as well. It could've definitely used a bit more level design, as I just found myself firing with the attacks and somehow made it through many of the levels, but definitely an game that has lot of room to grow which is awesome. I enjoyed playing it! Well done!

Thanks for the feedback! I went to check your comment on the game page and it is a valid comment about the micromanaging! I think the nature of the game is micromanaging inside pressured environment, but it could definitely be tuned down a notch with the coins, or maybe let the player choose how much they want it. Glad you liked it nevertheless :)

I absolutely love swing and jazz so great to hear it fit the game well :)

Great that it got you hooked! That is the best feedback I think a game can get :) It is also good feedback to hear that someone was able to finish it without any upgrades! Goes to show that these types of games need very careful and thorough playtesting as I've gotten feedback that it felt easy and hard, and now this haha :D Of course just having a single difficulty makes it so that people have more varied experiences.

Thanks for the kind words! Awesome to hear you liked it :) And great to hear it felt polished! I really was in my comfort zone with a TD game, especially with the code so I'm happy that it shows.

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Awesome to hear that you enjoyed your time with the game! I'm so sorry about the message overlapping with the screen D: I noticed that bug just before I was about to submit and I didn't have time to fix it anymore :') But great that you had good time all the way throught with different aspects of the game. It can be quite exhausting and is a stark contrast to the usual TD experience. Thank you for the feedback!

That is a fair suggestion! The coins could definitely work just with click instead of a drag. The short amount of playtesting I had felt like the player could be offered more decisions in the thick of things, (do you let the coins fly out or do you focus on other things) but I guess the coins could've been tuned down a bit. One thing I shortly tested was that the player would also use the charge to generate coins instead of the current system, but that felt that there was too many things to put the charge into and I could not find a way to balance it enough. That could be very well worth exploring at some point though! Thanks for the feedback :)

Thank you very much! I'm happy that you liked the vibes :)

I think it has the building blocks for a great puzzle game! I personally would've needed a bit more guidance on how the systems worked, but after I figured that out that was very impressive take in my opinion! Having the ability to move the different powerups and effects was creative. Good job!

Haha I cannot remember when was the last time I laughed so hard at a game! :D This was great experience and I think it fits the theme well with a truly unique take. Well done indeed!

That was so wholesome experience! I think it being low pressure exploration game with the count down aspect being only a slight inconvinience worked really well. And the character was so cute, I want one! Well done :)

That's nice! Looking forward to it :)

That was true horror game with a proper ending.

Didn' t expect I'd be playing as a tick, rail riding a drunken clock. Needless to say I had good times.