The controls and the atmosphere of that map is perfect, but sometimes it's difficult to understand what the player is supposed to do, I think you could add some hints here and there
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LOOP'd's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #4617 | 2.843 | 2.843 |
| Enjoyment | #4856 | 2.667 | 2.667 |
| Creativity | #6327 | 2.627 | 2.627 |
| Audio | #7112 | 1.902 | 1.902 |
| Narrative | #7623 | 1.608 | 1.608 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In order to complete a level the player must loop through the track twice. However, the player must race through their first lap to clear up the track of obstacles for their second run around.
(Optional) What would you like to be called if GMTK features your game?
Alejandro Haibi (pronounced like the letters 'I' and "B")
Comments
It was an interesting game, I can certainly see what you were going for. Unfortunately I got stuck after a very loud enemy at the red button and could not figure out how to progress. Technical issues like not being able to fullscreen the game, sounds that were way too loud and shooting not aiming where I would expect, my main point of criticism is that it didn't feel like I was racing around the track, especially when it came to the boost and the purple walls. Boost is too short to feel like a boost, it feels more like a power mode you activate right before purple wall to destroy it and it doesn't speed you up that much. Also missing purple wall just stops you dead in your tracks making you awkwardly reverse and then try again, removing any kind of momentum of sense of urgency. It's possible that technical difficulties made it feel worse than the game, but still good work on finishing the game!
I played this on stream, here is the highlight in case you find watching first playthough useful:
Cool little car racing game. I got stuck at the "red button" and didn't know what to do.
I had some trouble aiming. Steering and drifting were nice !
I like this take on combat racing. This was fun. I would come back to this if it got an update. Good job!
Interesting concept, I like the VFX when sprinting and shooting! However, the audio was really harsh and loud and I had to turn it down. I got a little lost but I still enjoyed the game, nice job!
The destructive in racing game is a cool concept, good game overall!
The actions in the first run making the second run easier sounds like a fun concept for a racing game. Dashing and shooting mechanic was nice for adding a bit of depth too.
Aside from the audio being too loud sometimes, and the bump + red square obstacle being unintuitive, I enjoyed it
Really cool idea having destructible environments in a racing game, would be cool to see how that could work in a multiplayer racing game!
great game with lovely visuals , did find a bug where if you drive backwards and boost at the same time you can fly
please play and rate my game
Great concept and visual execution was nice, like others have mentioned making the sound tied to the 3D environment but having moments where the camera zooms in and getting blasted with loud noise caught me off guard a couple times.
The graphics are nice and I like the idea but the audio mixing reeeeeally needs work, it very much distracted from what otherwise was a cool racing concept. Camera could be a bit better too, but only had issue when backing up, neat work though.
I had fun with this! After some more polish, this would be even better! Nice game!
This game is good but I would have liked if when you respawn you respawn facing the way you need to go on the track
Great game! The shooting audio was a bit loud. The driving feels good
the game opened to big on my browser and I could see the whole screen not could I scale it down. But it worked well with a trackpad :D

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