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SPINFOAM's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #4034 | 2.746 | 3.500 |
| Enjoyment | #4177 | 2.844 | 3.625 |
| Artwork | #5732 | 2.550 | 3.250 |
| Creativity | #5917 | 2.746 | 3.500 |
| Narrative | #8471 | 1.373 | 1.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player character loops around the screen, and the controls and obstacles force the player to loop the screen.
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
Spartan ODST67
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Comments
Very minimalistic, but super polished game. I enjoyed it very much, I'll be probably back for more. :)
Congrats!
P.s. I'm kind of surprised you have so few ratings given the quality of your game.
very simple, but preety fun - my best score was 1680. My biggest complaint is probably how theres not really enough time to notice when the triangle thingies will shoot and the directions the bullets will fly in. them stopping their movement isnt that noticable when youre focused on dodging the rest of the hazards and when you see a bulet flying towards you its often too late even with the slow-mo mechanic
Really enjoyed this! The creativity shines. I also submitted Doppelchain—would mean a lot to hear your take. Keep up the great work!
Really nice game. It is not too big so it feels consistent.
Time slow down with Shift Key is really nice. The only thing I would have changed is how quickly the speed increases, I think it can be a little slower))
But overall - short but fun game)
Btw, making the Web build could have helped to get more votes :)
Thanks for playing!
I'll definitely make a Web build next time :)
Verry trippy and challenging
Love that "SPINFOAM" audio on start as well as the main track!
I feel like a limited time-slow mechanic could go really well in this game for when things get hectic later in the run
Thanks for playing my game!
There is a bullet time mechanic that is bound to left click or left shift. It's one of the first things I thought up since I knew things were going to get hectic!