Collecting enough fire rate upgrades breaks the game giving you a ray of projectiles
Delovoid
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Great graphics and sounds, but gameplay somewhat lacks substance. The main 'story mode' is designed rather poorly, each mechanic is introduced just to be used once and then discarded. Its also really really easy, ignoring the bridges which i still dont know how they work they seemingly randomly kill you, and the fact i didnt know the candle was burning out until i died on the last room. Even the mechanics which werent that bad, are pretty boring. Tiles, levers, it all kinda just serves to waste your time in slightly diffrent ways. The endless mode works fine, but it suffers from the same problems as the main mode. Also the game refuses to be fullscreened, and whats with all the text and descriptions.
Really fun and nice looking game. Its small resolution is a bit annoying, the game doesnt seem to scale up too well, and the game is too easy, even on hard mode. The best strategy is also kind of the boring one, its more fun to go dashing around collecting powerups, but what worked best for me is standing still in the middle and shooting. Still probably my favorite game ive played on this jam so far :3
Good pixel art, and fire but not really fitting music. The game is quite bugged and unfinished of course, but there is definitly some potential here. One thing that confuses me is the puzzle on the machine you see first. I figured out you have to backtrack to it after doing a diffrent device, but i couldnt figure out how to connect the nodes, i just tried until randomly smth worked.
This game is really charming, it looks pretty fun :3. Unfortunately though, its plagued with bugs (pun not intended). i tried many times but its very very easy to get stuck on any of the sub-screens. The game also refuses to be fullscreened. Its a nice concept, and i enjoyed the vibe, sad you didnt get to finish it :(
I enjoyed the diffrent ship playstyles, i think the 3 & 5 are by far the best ones. The game has a weird issue with fulscreening, it somewhat doesnt work, but apart from that and the lack of a better menu its fairly polished for what it is. Idk why im robbed of all my points on death tho, isnt it supposed to be a highscore type of game? Anyhow, the idea is pretty nice, it definitly has some potential.
Edit: im stupid and only now realised you escape with the last gamemode lol. This too is a fun idea
The graphics are really charming, the music is nice and the concept even tho its very simple has lots of potential. One thing tho, the game is MUCH too easy. it took me like 5 minutes to die (SS rank) , and most of that time i spent standing in one place. if the stages increased every 10 seconds and not 30 i would definitly enjoy this so much more, but its still a fun game :3.
Fun game! The levels get suprisingly difficult for how simple the mechanics are, but i managed to beat all of them. I liked the music but for some reason it stopped playing after just a moment? Also some stuff was rather confusing , like the fact top left device always starts, or that loops break the entire machine. Nonetheless, good job =)
very intresting game. only issue ive noticed is i feel like theres a lack of upgrades impacting the bubble blower sim and voyager. over the course of my run my bullets changed dramatically. but those two had basically the same gameplay everytime as i dont really get to shoot in them. ive seen upgrades that could impact them but they always seemed actively detrimental (there is no point speeding up myself if it will also speed up enemies). still had a lot of fun playing!
very simple, but preety fun - my best score was 1680. My biggest complaint is probably how theres not really enough time to notice when the triangle thingies will shoot and the directions the bullets will fly in. them stopping their movement isnt that noticable when youre focused on dodging the rest of the hazards and when you see a bulet flying towards you its often too late even with the slow-mo mechanic
Really cool game (survived till 4:00). the movement feels very well balanced allowing for a lot but not too much mobility, while forcing you to keep track of your platforms and jumps, would be cool tho if they were displayed somewhere more visible then the corner of the screen as looking at them can be really dangerous. Aside from that i think the game would be much better if there was some kind of explanation to everything that is happening - most things can be figured out just by playing but im still not sure for example what the egg enemies do, or can i kill the axe ones.




