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The turn sensitivity helps a little bit, though I'm not sure how many people will see it. Impressive from a technical standpoint to save the whole racing data, yet without much in the way of twists the game really suffers from not having much tension since one can just do poorly to begin with. A smaller version of this idea - maybe even single screen - probably would have been more interesting.

Yeah true, I should have stuck an arrow pointing at it in the tutorial. And true you can just do poorly in the beginning to cheat, my first thought on kind of fixing this was to make the timer shorter. It was originally 60 seconds, but most of my playtesters took over 60 seconds and recommended me to extend it for better user experience. Well that was my only idea lol, but if you cheat then you cheated and the game won't be fun as it applies to most games