A lovely little game. The feel of a jump is unusual, but it feels really crisp and precise. The puzzles are quite good, although some of them really require being quite fast and spot-on. :D
Great visuals and a great puzzler. Well done!
| Criteria | Rank | Score* | Raw Score |
| Artwork | #729 | 4.097 | 4.097 |
| Audio | #1125 | 3.484 | 3.484 |
| Enjoyment | #1265 | 3.613 | 3.613 |
| Narrative | #2218 | 2.742 | 2.742 |
| Creativity | #3131 | 3.452 | 3.452 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Stuck in a repeating dream that repeats itself every 15 seconds
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Tako
The colour palette for this was really nicely done! The overall artstyle is also really cute. I think the overall gameplay was really fun and innovative, but one teeny tiny thing I struggled with is the button for selecting/moving the boxes. The button chosen felt a bit difficult to select during the 15 second loops, but other than that no notes except for well done! <3
Like the art style, fast paced puzzles! Love how fast I could reset and overall pace of the game. The part of the loop I liked was the repeatable nature of the map.
I love the artstyle so much, its very dreamy! I had a bit of an issue with the movement, the character is a bit slide-y making it hard to make precise movements which I felt I needed for the last level. I unfortunately ended up getting frustrated and not completing the level because I couldn't stop sliding off the box. If the movement was a little more grounded, I feel like this would be my new favourite puzzle platformer because the art is right up my alley. Great work, would love to see more!
Thank you for playing my game first of all. I totally understand what you mean, the controls are something I'm not really happy with myself. I'm glad you were still able to find some joy in my game tho. I am also planning on revisiting the game and completely revamping the whole movement system once i have a bit more experience.
The pinkish artstyle is visually pleasing and the puzzles are just the right difficulty, I had a hard time understanding the loop in the level (that the player could walk from one side through the other) but after that it was simple fun!
I loved the platformer game — the dreamy vibe and the color palette were amazing!
But!! I spent 20 minutes trying to complete the final round… and I couldn't. I was short by 0.2 freaking seconds, even though I had mastered the level and nailed all my moves. 😭
My friend tried playing on the desktop version and discovered that the character moves much faster there than in the browser version. (I'm heartbroken.)
Still, I really enjoyed the game—great work!
P.S. Was the E interaction really necessary? Maybe the object could just be movable by the character without pressing a key?
Hey first of all i'm glad you enjoyed.
About the desktop version being faster I'm sorry about that i haven't really tested the desktop version. I just assumed it would work the same.
I did most of my testing in the web application so the last level is still possible tho.
In general the last level was supposed to be really hard cause one of my friends kept telling me the levels are to easy so i made that one just incase people really wanted to challenge themself.
About the E interaction, at first that wasn't the case and you could just move them like that, but i realized that a lot of times especially in places where the boxes are enclosed you sometimes accidentally hit them while jumping over and push them into the wall and couldn't get them back cause for the life of me i couldn't figure out how to make the boxes pullable so i just came up with the interact key to as a cheap workaround (skill issue on my part).
Thank you for the feedback i really appreciate that.
First of all, I love games with this color palette, and here it's used really well. Everything works great, and some levels are truly challenging, requiring a lot of precision and thinking on my part (two things I don’t have much of, but the game is so well made that I still managed to beat it!). I really liked the background music too. All in all, a great game!
It was fun and challenging, great first game. The last level jump felt precise.
Played your game 'till the last level and it was so pleasing and enjoyable!! Super cute visuals and a nice idea to not only loop the time but also the map :D I realized it a bit late though :') The last level was a bit tough but it was quite nice that placing the boxes in the right way was more based on skill (because I'm not much of a puzzle person :D so it was the right choice for me!)
Great and super cute game! ♥
Very cute, very pleasing to the eyes, very fun concept. Can't believe it's your first attempt at a game jam, it's a legit good game!
The visuals are so cute but why do the bolocks look sad :( I would like to give the a hug ;3 to cheer them up^^^
Great work
I really like the pink color palette! Everything felt very whimsical and dreamlike.
I got this far until the game finally beat me, lol. I just couldn’t manage the controls under time pressure. I’d suggest making things a bit more forgiving—like allowing coyote jumps when walking off a ledge, and making box pushing a bit more precise, even if it means slowing things down overall.
Still, it’s a great game—really impressive! Maybe it’s just meant for people with lightning-fast reflexes :)

hey yeah i totally get what you mean. I wish i would have spent more time to make the controls feel better and more precise, and honestly i just made that last level cause i just wanted something hard for people if they choose to. Took myself really long to beat it myself haha. I appreciate your feedback :D
Took me a second to figure that you could move from left screen side to right. Maybe could hint that to the player.
Overall I love the game's vibes, and you got some really good plataform puzzles in there. Great work!
Cute little puzzle platformer with nice vibes :) The controls took a second to get used to but I like how fast the player moves.
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