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Atsh

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A member registered Oct 28, 2021 · View creator page →

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This is actually the post game version - one of the most common feedbacks we got was that the bosses are a bit too easy. The 2nd one is huge and very easy to hit, so I tried to protect it after each hit. I hoped that giving 2s of grace before the hazards become active would be enough, but I might have overcorrected.

Thanks for trying the game Amethyst!

I almost gave up on ratings, but I told myself I will rate one more random game. I'm so glad that I did because this one is a gem! I'm not usually a fan of puzzle games, but this one was very unique, and the difficulty progression was silky smooth, so even someone like me could pass the more challenging levels!

I do agree the controls are not optimal, and I found myself getting confused even with a game pad, but it's really a nitpick. Nice artwork and sound, and really great game with cool interpertation of the theme. Amazing work!

Great atmosphere card game!

I think the game is not longer enough to really deck built too much, and it could be a nice element to choose the upgrades

 It was a bit hard to understand what's going on, but I figure it out eventually and was a able to win. Nice job!

Superb artwork! And I'm a fan of music tracks that can be played for hours

I think there are some design decisions that hurt this game honestly - the time limit and maybe also the preview.

Initially I read every message and try to deduce which member will like/dislike it - it didn't always work and took too much time, so I ended just agreeing to whatever demand the member I wanted to increase wanted. Only after reading the comment did I learned that you have a preview.

I think the game pushes to the direction of medieval tinder lol - just swipe as fast as possible, and not feel like a king weighing tough decisions

I did enjoy my time with it, and there is a lot of potential here I think!

Nice vampire survivors like game! I liked the twist of time as HP

Some small improvements I sure others mentioned:

* it's too easy to click on random upgrade while firing

* river block your shots (but no the enemies)

* hit detection of minatures wasn't super clear

* music just over and doesn't repeat

* I had a stretch of times where enemies didn't exist on screen

Fun game, graphics and music. Nice job!

Wow this is an amazing concept! It's sort of a mix of papers please with whodunnit. Amazing!

I did caught the bomber with a hint of the first letter in the the name, which only matched one person (at least I think, I couldn't get the magnifying glass to work on all). I never ever was able to stamp the passengers correctly lol. I think a progression like in papers please where the first section only have the photos, and each section adds another element might work better. I'm also not sure what's the effect other than less time, and how many stamps are required between stations

The animations were great, and the sound gave a soothing atmosphere for everything. Well done!

Very creating concept! I liked the artwork and the sounds, really stressful in a good way!

I think with some more variety of challenges this one could have been one of the most fun games in this jam..

Honestly it get a little repetitive towards the end, but I'm so glad I kept through the ending! It did call me a slow counter, which is probably true, but so worth it!

Good catch! Will fix in post jam. Glad you liked it

Very creative interpertation of the theme! Unfortunatelly I'm too dumb to make too much progress

Very good atmosphere for such minimal graphics and sound!

I'm a sucket for hexagonal tiles so I had to try this! The tiles looks really pretty, and I liked the effects with the catastrophes

I'm not sure I got the goal of the game? I seem to get always resouces (other than stone, but I can always place mountains)

I liked the instructions under the tiles, and the game as whole was very pleasent even if I didn't got it

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Vert creative game! The artwork was very unique, and I never got tired from the music - and I appriciated how it flows to the combat theme

I'm not sure about the gameplay - it's very unique, like most other things in the game, but it didn't fully worked for me. At first I really liked it - it's seem like a combination between chess and auto battler, which is really cool. However, I found it very hard to predict where the pieces are going - for example, the flower the jumps diagonally, I wasn't sure if it's start from right or left, and it was hard to predict if it will attack first - a preview of the movement might help there. But then the game introduced pieces with more complex movement, and larger boards, and everything got very chaotic.. I wasn't able to plan ahead so winning seem like it was based on luck

The standout thing for me surprisingly was the writing! I really liked the upbeat general and the flower boss that just want to hide lol. I appriciated that there is secret walkthrough for the last level in the screenshots, otherwise I would've probably missed the ending. The game works really well and even the board is movable! Fantastic job

Great ideas! I thought about bouncing the player further from bosses too. Glad you enjoyed the game!

Yes the winding can be tiring, especially after 4 days of development :) glad you enjoyed it!!

The scope of the game looks very impressive, but the Q button didn't work for me, so the metal thingys kept falling and I couldn't place anyting. Maybe I missed something?

The bosses difficulty is the top feedback we got! Will try and address this after the jam

Thanks for the comment and glad you liked it!

You weren't kidding with the EXTREMELY  lol. I was able to beat the first level, and had a hard time on the 2nd. I really liked the variety, so I wanted to see what other things exist in the game, so I clicked on level 5, and for my old brain it immediately explodes!

Very fun game, great music selection, and excellent presentation. Great job!

I liked that there was a lot of gameplay variety, but it looked like the fake button had a similar red color, or maybe it's just seem that way because everything was faster

Nice game!

Yes! I played it on my phone and the winding was perfect! Will add virtual joystick after the jam ends.

Glad you enjoyed it!

Thanks a lot for the kind words! Glad you enjoyed it

Yes we allows to wind up while you slow enough - it's always a challenge to explain everything. Several people mentioned the boss difficulty - I think in hindsight I would try to find a way to prevent double attack, which is very similar to more hp honestly 

Glad you liked it!

Yeah we felt it might not be clear, but weren't sure how to explain it.. glad you figured it out and that you liked it!

Ah the scrolling changes everything! I was able to make much more progress now. 

I think the silence option is implied to be the bad one, maybe if it was just "stay silent" and the timer would auto select it that would be clearer

It's very challenging to progress as picking a letter might bite you in the butt later. It was probably very hard to design this one!

Disclaimer - I worked with the artist and musician in a previous jam, and I'm amazed how much progress was made! 

The music fits the mood perfectly ,and he skeleton and eleveators animations were sick!

I think the controls are a bit hard to use - I kept wanting to cancel my selection with the right mouse but couldn't. I'm not sure movement is really needed here - I would much prefer to cancel when I accedintally select someone with the requirement, as there's a lot on the screen.

Also, when only people with the requirements remain and balanced, I think the day should sped up

Really cool and unique idea, and loved the variety in the levels!

Very creative idea!

Unfortunatelly, I'm stuck! I pulled out a pen a paper for this one (more like windows notepad lol but bare with me). I thought it was very clever to have q appear on the first sentence, as this is the once I picked. I than was use the letter x, q, z, but when I say we have to have a date to break the curse, the girl run away from me... It like real life all over again!

I read in the comments that you should stay silent some times, but then she say that if I don't have anything to say, she's going...I tried to help page in game as well, and probably missing something, but a walkthrough will be very nice, as I do want to see where this is going

In terms of the mechanics, I felt the sentences you can say are very long, and scanning for letter for later is daunting. I don't mind jotting down letters, but it could be nice if when she says "hi!", you can respond with "hi", "hello", "hey" and than you know you must keep the h, and you remember when a rate letter such as X is really needed (I think the name of the player characters starts with x, maybe you must say your name at some point). If I was on this situation I would speak on short words or sentences - this could be a cool dialog challenge and puzzle!

I liked the writing, art style and the idea, and will come for this one with a walkthrough!

We had trouble defeating our own game for much of the jam, and weren't sure if people will handle the controls well - we probably made it too easy to compensate.

The nuts are for extending the time before you lose, which was probably non relevant for you as you beat the game easily :)

Yes we considered giving the last boss more health, but ran out of time to design a 5 hp bar. Other solution could have been some sort of shield for the boss for a short time. We eventually elected to keep things simple and easy.

Thanks for your comment and glad you enjoyed the game!

Yes, on the final boss and the boss with the gears, the gears are positioned randomally on an empty space. We actually avoided spawning large gears on the final boss to reduce the chance of unsolvable scenarios, but didn't eleminate them completly unfortunetally. We thought about doing something less random, like positioning gears between the player and the boss, but didn't got around to it. In hindsight, for the final boss, it could've been cool to create a path with cogs, and some empty places for attack that would be blocked afterwards.

Glad you enjoyed the game, and thanks a lot for your response!

Cute idea! I loved the art style. Sound and more variery could off course help a lot. Nice job!

OMG I was shooting on the arrow for an hours, because keeping with the theme of the game, I thought it was a floating genital enemy..

It's a fun game. For me the ranged attack was much more useful - everything was a bit too hectic for melee fight. I gots to the boss and than lost - it's a shame you return to the start.

The upgrades were interesting but the controls to swap them out were a bit clunky. I'm not sure what all of them do, but I really like the idea of swapping up internal organs. Good job!

Fun game! To idea of the hp being literally time is very interesting, and it's cool that killing enemies refund time.

I tried twice and my best time was around 2 minutes. Honestly I would want to play it more, but there were little things in the controls that didn't work for me - timing the attack was very difficult, preparing the ranged attack was hidden by melee attack, etc. Also the sound for the additional time was a bit jarring

I did enjoy the upgrade system - choosing more time vs upgrades was interesting. Lots of potential here!

Wow the creativity here is really through the roof. I never seen such rendering before - it's really unique, and it's amazing that it support 3d, lighting, physics etc

Unfortunetly, I could only beat level 3 lol... The time limit here is not really needed, and I'm glad there is an option to remove it, but I'm really bad at physics based games and they are not for me. I will say the controls felt a stiff - it was very hard to connect things - some snapping might have helped

I did took a look on all levels to see all the scenarios and more than one of them made me smile. It's truly impressive the level of effort and polish!

Very creative concept and interpertation of the theme!

I didn't see the upgrade tree. My strategy was to camp in the corner and hit the enemies - I ended the game with -3600 HP lol - I was never hit. I think ranged enemies might help to prevent that. I'm also not sure, but it's seem like all levels took the same time, not sure

The level screen and animation was really well done, but honestly I wish there was a way to skip it on the end. 

it could be interesting to choose to lose an ability rather than hp/damage and/or keep everything but gain some sort of drawback. You said you overscope so it's understable. Lots of potential here!

Thanks for your comment! I agree with your feedback. Rotating the level could be very cool as everything is round anyway. Another option I thought about is the make the movement relative to the mouse regardless of facing. This might work well for gamepad, not sure about keyboard.

Glad you liked it!

Racing is the category we put on itchio :) thanks for your comment!

Thanks! Glad you enjoyed it!

The artwork was like nothing I've seen before - really looks hand drawn! Really unique game too

The experience was uneven. In the 1st story I had really hard time dragging. The 2nd story was a fun puzzle. The 3rd story I had no idea what's going on lol - just filled random answers

I'm not sure what I played, but it was interesting. Nice job!

There are several things that are really impressive here - I really liked the shadow the demonstrates the jump, and the zoom out to reveal the building was really cool

I had some trouble with the controls, and had a hard time executing the wall jumps. Also the fact that when you lose you need to repeat the entire start was a little disheartning

I think with more gradual difficulty this one could be really cool! I really liked the artwork and music, and the lighting gave everyhing nice mood

What a perfect little game! I really can't think of something better to discover in a game jam. I liked everything - the art, the length of the levels, and off course the core loop of playing a music while marching with your fellow ants.

I usually find some nitpick or something to improve, but I'm really drawing blank here.. Amazing job!

Fantastic narrative experience! I was intrigued from the start, and it's amazing how the simple graphics conveyed the feeling if underwater dread.

No exit for the keypad is an awful bug, so thanks for giving the code on the page, otherwise I couldn't have seen the ending. I'm not sure what I feel about it, but the game was short and sweet and didn't overstayed it's welcome.

Great job!

Very impressive work for such a short time!

Initially the number of features really threw me off, but then I started driving and scrolled down the itch io screen lol... after I set the game to full screen, I drove like 1000 KMH on top of giant mountains. Who need gears and breaks?

I guess you could have done less content for more polish, but it was very funny experience!