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Thank you so much for the detailed feedback, it really helps!

Re: the dialog - The dialog progress when you click, but in hindsight I should've made it clearer, and maybe also have a short timer before you can click again so you won't double click

Re: the rules - Several people had issues with it. You catually inspired me to make a little picture on the itch io page to try and explain it better. I tried to model simple medieval battles:

  • The side with more infantry pushes the other side, but there are generally small number of casualties
  • Archers are mainly used to inflict kills, but can't hold the line
  • Cavalry does a bit of both - charge head on the drive the enemy back, or kill routing units etc

I tried to simulate this with 3 attributes:

  • Strength - generally the more strength you have, the more you'll "push" the other battle line - which I represented with the meter
  • Attack - can you kill other units
  • Defence - can you block specific attacks (shield blocks arrows, spears/running away blocks cavalry charges, armor blocked both)

In hindsight again, I should've started with 1 card for each, maybe it would help explain it better

I'm really glad you liked the map and the merge moments, those are my favorites too! Thanks again for your feedback and kind words :)

(+1)

Hi Atsh! Thank you so much for your reply. Please let me know me when the updates will be implemented to the game. I’d love to come back to it whenever you’re done with the post jam updates ;) But thank you so much for the additional explanations, that’s really helpful and nice to see and understand your pov