Danggg I cant believe you made this during this Jam. I had to conquer England ofc haha. Its a really great game that I enjoyed playing!
Play game
Double Crossed's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #103 | 3.857 | 3.857 |
| Gameplay | #104 | 3.714 | 3.714 |
| Audio | #271 | 3.464 | 3.464 |
| Overall | #367 | 3.446 | 3.446 |
| Innovation | #436 | 3.250 | 3.250 |
| Visuals | #609 | 3.464 | 3.464 |
| Theme | #1031 | 2.929 | 2.929 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Card game where you can't always trust your cards
What code and assets did you not make from scratch during the jam (if any)?
Reused some card game infrastructure I had, and a map of europed I traced, and used sounds from Pixabay. The rest was made from scratch
How many people worked on the game?1
Comments
I found the system you designed very interesting, and it works well. Aside from that, the levels feature an interesting, gradual difficulty curve.
Visually, I think the project has great potential to grow in the future. beyond the jam,by adopting a 2.5D style and featuring a larger set of different cards.
Very promising; congratulations on the work.
Very nice look and feel, it feels like a very finished game! The medieval parchment style and the soundtrack blend perfectly to create an amazing atmosphere. The interactive map is a brilliant feature, and the card combat is very strategic and addictive. Well done!
A really smooth experience, and the onboarding is great — it let me pick up the game quickly.
I promised I would play and rate, so here I am.
First of all, I could instantly tell it was a medieval game just from the way the words were displayed, kind of like they were written on parchment. I found that quite immersive (even on your presentation page)!
Something I do need to point out, though: the dialogue at the beginning isn't very easy to read, and it goes wayyy too fast. It would be great if you could update that and give players a little more time to read everything.
Secondly, I really enjoyed the music! The slightly unexpected mix of medieval music with kinda bouncy beats was actually really fun. It kept me really engaged throughout the game.
I had a bit of trouble figuring out how the game ties into the theme of the jam, but I really enjoyed discovering and playing your game nonetheless. I'm honestly usually not a big fan of combat games like this, but I really enjoyed the concept of the cards and having to think strategically about what to do and which tactics to use. I also realllyyyyy enjoyed the concept of the interactive map, that's definitely something I'd keep!
However, I also sometimes felt like I was clicking a bit randomly when choosing my cards, without fully understanding what my actions would do. Maybe I missed something, but if I clicked on one of the soldiers in my army, they would get killed, so it sometimes felt like I was making choices a bit blindly, even after going through the explanations at the beginning. I'd love to have a short explanation or controls/instructions section that summarizes what you're supposed to do and, most importantly, what will happen when you perform each action. I think that would make the gameplay much easier to understand! For example, it could also explain which specific type of soldier is more effective against which enemy type, etc.
Overall, though, I really enjoyed discovering your game, and I actually found it quite addictive, I can't wait to go back to it! The medieval atmosphere, the bouncy medieval/kinda hip-hop/rap music, and especially the interactive map made it a fun experience! Special shoutout to the “Merde!” and the surprised face every time, it genuinely made me laugh lmao 😭
Thank you so much for the detailed feedback, it really helps!
Re: the dialog - The dialog progress when you click, but in hindsight I should've made it clearer, and maybe also have a short timer before you can click again so you won't double click
Re: the rules - Several people had issues with it. You catually inspired me to make a little picture on the itch io page to try and explain it better. I tried to model simple medieval battles:
- The side with more infantry pushes the other side, but there are generally small number of casualties
- Archers are mainly used to inflict kills, but can't hold the line
- Cavalry does a bit of both - charge head on the drive the enemy back, or kill routing units etc
I tried to simulate this with 3 attributes:
- Strength - generally the more strength you have, the more you'll "push" the other battle line - which I represented with the meter
- Attack - can you kill other units
- Defence - can you block specific attacks (shield blocks arrows, spears/running away blocks cavalry charges, armor blocked both)
In hindsight again, I should've started with 1 card for each, maybe it would help explain it better
I'm really glad you liked the map and the merge moments, those are my favorites too! Thanks again for your feedback and kind words :)
Hi Atsh! Thank you so much for your reply. Please let me know me when the updates will be implemented to the game. I’d love to come back to it whenever you’re done with the post jam updates ;) But thank you so much for the additional explanations, that’s really helpful and nice to see and understand your pov
Saw your comment on my game and came to try yours! :D Stupid comments limit is slowing down feedbacks
Okay first of all the music caught my attention. Medival-hop lol! That fits and is pretty cool. Second, gameplay was fun and functioned great. UI was clean and uncluttered, all around great entry!
The card plays feel really smooth, art is really charming, and there's audio to boot. Very impressive for a solo project.
There's a heavy first-turn bias favoured towards the player which I suppose is fine for a singleplayer experience, but strategy quickly became rock-paper-scissors. Could flesh out after the game jam, congrats on the submission!
Really amazing game with a shocking amount of content to play through. Lowkey had me thinking through what I was doing and was genuinely something insanely incredible. The reputation system made me think of "Reigns" in the beginning. I ended up warring against England initially and got betrayed by the HRC. Was really happy with the deck I had built up against the HRC. Literally everything about this is amazing and well polished.
The game is incredibly well polished and fun to play, which is saying a lot coming from someone who isn't into card games, lol! The only critique I have is how much it use a bit of RNG when drawing cards, I had some terrible luck while playing, lol, and thats fine for a jam submission. All in all, great game
I love deck battle games, and this one is done right! Nice settings and easily engaging. I'd suggest you to do some works on balancing the game. At some points I was unable to deal any damage as my cards were dying as soon as I deployed them, and I strangely WON those games! So it is neat and has A LOT of potential but would be great with some balancing improvements. Easily 4/5 for me!
The thematic idea about the system is that if 2 militia fight 1 archer, the 2 militia "push" the archer back and so you gain an advantage, but you lose one soldier because of the archer fire. I wanted players to balance gaining advantage and not taking too many loses. I agree that it's weird that you can win with just cards in your hands lol. Need more balance for sure
Thanks and glad you liked it!
I liked the game! I didn’t quite understand how it matches the theme of the jam, but I don’t rule out that it’s just my stupidity. The game’s artwork is really nice, you probably spent a lot of time on it. I didn’t find any downsides, the only thing would be to upload a lot of different music and play them in turn with fade transitions, because after a while it gets annoying. Good luck!
The art and mechanics are good, and making a tutorial is a good idea.
I really enjoyed the game! I definitely appreciated the tutorial at the beginning, because without it I probably would have struggled to figure out what to do and how everything works. The text hints explaining what is happening and what I should do next were also really helpful.
My favorite part is probably the art style, especially because I used something somewhat similar for this jam too. 😄
For the future, I’d maybe like to see the cards become a bit more visually distinct. For example, the axeman could have a different character design from the archer, instead of mainly changing the weapon. But I completely understand that there was very limited time during the jam.
Great job!
Viva la Franks!
I really like your game, it is super easy to pick up and play, I have had a blast going through the game. I really like the music and the visual style. I had a good time playing it :)
Really fun game!! I’m not usually great at strategy games, but this one really pulled me in. At first I thought it was super easy ,just drag any of the cards around and win. Then I got back to Paris and everything changed… and all my light cavalry ran away 😭
A fun little card game. It took me a while to figure out how everything worked but I got it before long. I thought it fit the theme and was enjoyable throughout. The art style was nice and the dialogue was funny lol. A fun little time all around :)







Leave a comment
Log in with itch.io to leave a comment.