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Herman Weat

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A member registered Feb 28, 2019 · View creator page →

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Our scoring system is a little all over the place, but yes there are 3 different endings to find! congrats on finding multiple and thanks for playing out GMTK submission

(1 edit)

Last ditch efforts to rescue the shader minutes before deadline were in vain... 

haha not a one man team, we're a couple (of besties) working on this game. An engineer and an artist. Thanks for playing!

A solid game with great art, audio, and game mechanics! I loved the different feel for the weapons but wished each one could've been expressed more which is difficult to do in a game jam. 
Browser play was a little laggy even after the initial load, but didn't deter from the amazing game your team created in such limited time! congrats 

This was so funny!!! We hit double score mode and started screaming irl haha, great game!

This was so fun to play! I love the chaos, turns out we like pop ups.

omg we didn't even realize the music didn't loop! Thanks for catching that, will push next update. And thanks for playing (more than once)! Glad you enjoyed the game.

haha don't worry they were designed so you weren't meant to ;)

mr. herman loves you back!! <3

Thanks for playing haha! See you next year! <3

yo mama so loved, she doesn't need a text

Haha thanks! Wish we had more time. We're a team of 2 (1 dev + 1 design), just a couple of besties <3

Jimothy our beloved.

Herman thinks you're amazing don't worry!!

This was so fun! the mechanic was really unique, loved the chaos!!

Checking out folks from our GMTK 2025 submission. 
We did a similar Wario Ware style game for ours! typing game and drawing game and all haha. Love the art and it's great seeing the improvements!


Revisiting folks that interacted with our GMTK 2025 game.  

The animation, or lack there of, is a little goofy at times but adds to the experience. 
But the mining mechanic is just so good, i might have to incorporate it into my next game jam. 

Would be interesting to introduce some sort of penalty so players can't just spam dig. I guess hitting combos help you dig faster?

Visiting some of the people that commented on our GMTK 2025 submission. 

It was great playing your 2026 submission! Great interpretation of the theme, love all the hazards especially the sunlight and how it was implemented

Maybe not the best fit to the jam's theme, but definitely up there in terms of quality. The clicking and the enemy mana being sucked up has so much juice. Will come back to play a bit more, and with more polish i could see this being published!

Checking out some games I interacted with in GMTK 2025. Your games have such good pixel art set in a goofy but charming world. Plus it's always good execution on the theme. Well done. See you next year!

Checking in on some folks that reviewed our 2025 submissions! 
Loved the pixel art used and the audio was also well designed. 

There were a few moments where the game reset and it blew my ears out. Maybe ground collision detection happening over and over again? See you next year!

Was checking out people that commented on our 2025 GMTK submission to see how some folks progressed. Looks like you're publishing your 2025 submission. Congrats! Wishlisted!

Simple game with charming assets. It's actually pretty fun when you become a ball and eat the lil shooter guys

Simple game with charming assets. It's actually pretty fun when you become a ball and eat the lil shooter guys

Simple game with charming assets. It's actually pretty fun when you become a ball and eat the lil shooter guys

You thought you could hide a clicker game behind great pixel art, well crafted audio that fits the environment, and a fleshed out upgrade system and thought I wouldn't notice? Well I did

A super fun entry with a great concept. Our team also had a similar concept while brainstorming where you propel yourself forward by timing a bomb. Great to see it executed so well in a puzzle format

So cute!!!

This was soooo delightful! Beautiful textures, art, music, everything is wonderful!!!

This was pretty fun! Big fan of the art and narrative leading in, very lovely colors <3

Charming art or pets at war. Reminded me of Plants vs Zombies of the good ol days

The audio is juicy, artwork is triply in a good way

The mechanic works well with the theme and there's definitely something here that could be a good Balatro-like with enough polish. Great submission!

Loved the animated character. Once I got through a few levels I was jamming to how the countdown synced with the BG music

I like the mechanic and usage of the theme. Would've been killer with some ticking audio effects. Great work! See you next year

I love the effort put into sprite animation for your frog character. A charming game!

Choose 3 countdown roguelike? Count me in. One of those games I'll bookmark and play through fully after the game jam to see the game in depth. Great work! I love the artwork as well

Nice work! A bloody trail while walking could be nice for added game feel/urgency of bleeding out!!

I liked the short and sweet experience (reminded me of QWOP). We interpreted the theme similarly, a series of hectic mini games with a timer.

Felt like I was in a museum!

The narrative behind the story is amazing. Pretty sure it's referencing https://en.wikipedia.org/wiki/2022_Caribbean_diving_disaster
And not only that, the tie to Greek mythology fits the game's story as well. Amazing! The graphics are amazing and reminds me of Inscryption. Hoping there's a tutorial for it out there because I would love to bring that sort of polish to my game as well. Great submission!

Twinning! Loved your implementation of the 2d top-down loop mechanic! The loops came out really smooth. The game crashed when I looped three enemies at once. I don't know repro steps otherwise

Thank you for the feedback! I just changed the viewport size to address this. I hope more people are able to help GLORBIT save the galaxy! 👽💖