The mix of 2D and 3d was mesmerizing. The animation on the main character made me just stare at it while i was running into the wall.
Gameplay wise though... I got stuck after i fetched water from the lake and the glowey things kept guiding me back and forth. Nice submission!
Herman
Creator of
Recent community posts
Great effort on your submission. Games where you're bouncing off the narrators are really fun. Similar to Stanley's Parable and even Portal. Play around with how this can be done without compromising on gameplay. Loss of control and gameplay that leans towards inaction can be boring. Excited to see your future submissions!
The card plays feel really smooth, art is really charming, and there's audio to boot. Very impressive for a solo project.
There's a heavy first-turn bias favoured towards the player which I suppose is fine for a singleplayer experience, but strategy quickly became rock-paper-scissors. Could flesh out after the game jam, congrats on the submission!
A solid game with great art, audio, and game mechanics! I loved the different feel for the weapons but wished each one could've been expressed more which is difficult to do in a game jam.
Browser play was a little laggy even after the initial load, but didn't deter from the amazing game your team created in such limited time! congrats
Revisiting folks that interacted with our GMTK 2025 game.
The animation, or lack there of, is a little goofy at times but adds to the experience.
But the mining mechanic is just so good, i might have to incorporate it into my next game jam.
Would be interesting to introduce some sort of penalty so players can't just spam dig. I guess hitting combos help you dig faster?



