Full disclusure - I worked with 2/3 people on previous game jam
...Having said that, it's really fun to see how people you worked in the past have improved! And it's so rewarding to experience the story without knowing what is going to happen.
One of the standouts for me was the indoor areas - the pixel art was very good, and the lighting gave everything a very nice atmosphere. The characters as always were goregous too. I think the outdoor area shows some signs of running out of time, like the square grass tiles, but it was lovely too.
The music as always was very good and fit the tone perfectly. I also liked the sound effects, especially for the gate opening. Giving each character unique blips kept things fresh.
I think the main thing I liked less was the conversation mini game. I get that it's a convention used in some games, but it for me it pulled me out of the experience a bit. It became more a case of hunting for the dialog choices in listen => find the right order in talk - so more mechanical then actually reading.
Still, the story conveyed the feeling of being a pariah perfectly, and the last conversation really made me emotional.
Amazing job!