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A jam submission

DeepWell MinerView game page

Submitted by LloydGarmadon123, Sourmelon360 — 5 minutes, 39 seconds before the deadline
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DeepWell Miner's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#352.1502.150
Presentation#372.3502.350
Enjoyment#382.2002.200
Overall#392.2752.275
Concept#432.4002.400

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
2

Software used
Unity

Use of the limitation
One Small Level

Cookies eaten
None

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Comments

Submitted

Fun, short experience! As others said, was a little confused with all the props lying about thinking they were interactable. Managed to beat it in 0:53 so I think that's a record? :p itch.io isn't allowing me to post the screenshot for some reason

Submitted (1 edit)

there we go

Developer(+1)

Thank you for playing and the feedback! Definitely will need to put colliders on objects, and be more careful of making things not look interactable. Whoa! 0:53 SECONDS? Idek how you guys are so quick XD

I haven’t said this but every time you mine it gets faster as you progress, and you’re meant to get ‘slower’ each time you mine BUT the speed honestly doesn’t look like you’re getting slower, I didn’t have enough time messing around with that sadly.

Anyways, thanks for playing and you currently have the highest record time of beating the game hehe.

Submitted

The trick I did was just to hold E at all times so I instantly started mining when I reached a rock. I did notice I mined faster over time, but not the movement speed.

Submitted

its somewhat relaxing mining with the chill music :P

i see a little problem with the collision and the overlapping sprites, in unity i remember there is a "order layer" property for that :P

nice game! :D 

Developer

Thank you for the feedback and playing!

Ah, yeah, I’m always having issues with the sprites DX Next time I’m just going to add colliders. I thought the order layer was fine but apparently not, I know about it already lol. I just never know what should be Infront and what should be in back ig. Should be super simple but I just never know!!!

Thanks again!

Submitted

I love straightforward games like this! The pixel art and decorations are very well-made. Also very good choice of the music track!

I know how tough it is to race against time in short jams like this, but you did very well!

I attempted to speedrun your game too :-)

Developer(+1)

Oh wow! You beated someone by one second! Yep, this game was meant to be super simple here.

Thanks for playing and the feedback! I love it when seeing people finish the game!!! I appreciate the nice comments!!!

Submitted

Very funky! I really liked the pixel art and the gameplay was cool!

Developer

Thanks for playing and the feedback!!!

Submitted

Yee haw! Big cave to explore and lots of gold pieces to find and mine. I like that you took the time to add unique decorative objects to furnish the space to make the cave feel more cave-y. You have some nice sprites here, but make sure they don't clash too much with each other - it was sometimes hard to see the miner's arm animate! I enjoyed exploring the cave and doing a little spelunking to find the ores. You can take this game in plenty of directions - I wonder what you could do with all this gold? Maybe sell it to get a bigger pickaxe? Nice work! 

Developer

Thanks for the feedback! I did rush the furnished items toward the end, so some things (like the lamp) ended up way too big. When you mentioned the sprites clashing, did you mean there were too many items on screen, or were you referring more to the color palette or style differences? I read your comment a few times and just want to make sure I fully understand what you meant.

There was more planned for this game, but we got a late start sort of and just it was rushed. Me and my teammate did like 3 game jams in a row this being the third.

Anyways, thanks for playing! and the feedback I appreciate it!

Submitted

I also chose to make a top down cave mining type of game, so seeing us both have the same idea but execute it very differently was really cool to see! I really like this, clear goal, straight the point, fun little game. Great work! 

Developer

Hehe, played yours and it was great! It’s cool to see how we went different routes :) Thanks for playing and the feedback!!!

Submitted

Had me going insane for quite a while when I couldn't find the 5th gold piece, turns out you have some sort of bug where if at the start you decide to mine the ore that's down of the ladder rather than the one to the right, it causes the one on the right to disappear and make the level unbeatable.

Will second the other commenter's confusion on the TNT looking like an interactable element despite only being decorative, but otherwise congratulations on the game, keep it up.

Developer(+1)

Thanks for pointing out that bug and I’m sorry it caused you frustration/made you went insane. Normally I make sure the game is working properly but this game was very rushed.

Yeah, I didn’t really think people would get confused with the TNT. It wasn’t my idea to add it but next time I’ll communicate with my teammate more about ‘interactable’ looking objects for the player doesn’t get confused. This is the first time it’s happened, so it’s good to know about it.

Anyway, thanks for playing! and the feedback!

Submitted

it's nice, but for what need tnt?

Developer

Thank you for playing and the feedback! If you go up to the TNT and press ‘E’ you die :D Just kidding!

TNT was just a prop! No special mechanic there, sorry for the confusion.

Thanks again for playing and wish you luck with your game jam, I will rate and play yours soon!

Submitted

Well done, definetely pocket sized), btw what is even inventory for?

Developer (1 edit)

Thank you, for playing and the feedback!

Inventory was meant to be way smaller than it was. Was going to create a literal ‘Pocket’ and I wanted to add different ore but didn’t have enough time sadly.

Submitted

Well, it seems like you guys still need more time to improve and finish the game. However, the game is quite short, so I attempted to speedrun it. After some tries, this is the fastest I got :D

Developer(+1)

Definitely needed more time! and you probably are the fastest to escape! Thanks for playing a few times, love it when seeing people beat the game I created :) Thanks for the feedback anyways.

Submitted

I liked it :) Finished in 2:35! It’s a good start. If you miss an early gold spot, it’s a bit tedious to go back and try to find it! It would be okay to have more than 5 gold spots even if you only need 5 to finish the level.

I think 2 small things that would take very little of your time to improve the game would be 1 - I’m sure you already had everything setup to dig stuff, so being able to dig different stones 2 - Collision with your props, so you don’t go through it.

Keep it up! <3

Developer(+1)

Thank you for playing and the feedback! Definitely will keep this in mind when creating games. Thanks for completing the level! Love it when people are able to finish the games I created :)

1 - We did have a different stone variant but didn’t get to add it in. 2 - Forgot colliders and I was in a rush, but thanks I’ll definitely keep this in the back of my head.

Submitted

It definetly needs a longer jam but overall nice idea, art is also cool. Good work!

Developer

Thank you for playing! and your feedback! Definitely agree with needing a longer jam.

Submitted

Hi, I liked the idea but it was unfortunate that I couldn't interact with most of the stuff yet?  I could tell this is a game for maybe a longer game jam.  Would love to play again when more of the features are completed.  Nice job for the short time we had!

Developer

Huh, that’s weird. Did you walk up to a gold pile holding down E? There’s a little loading bar above the gold piles. If you go right, there’s a gold pile. Everything else was props.

This definitely would of been for a longer jam..and thank you very much, Was very stressed on this jam

Submitted

Ah ok, got it.  Missed the 5th one, finished successfully!  Yes, the stress  is real with jams!  I think anyone who submitted on time could pat themselves on the back.

Submitted

Good work on the artwork! I liked the feel of the movement as well! I really want to see what you were planning to do with the inventory system!

Developer (1 edit) (+1)

Thank you, sourmelon will appreciate your comment! And sadly the inventory was just to show your gold count. If we were to expand this game, there would have been different types of ore but time was short! So yeah, also we would of changed the inventory to something much simpler but time was short :( I wanted to create a literal ‘pocket’ inventory but time again was so short, sigh.

Thankyou for showing your escape! I always love it when people complete the game :>