An interesting concept. I gave it quite a few tries but little bro dies of boredom if you don't play the Y-box at least twice, and if you do then you die of something else anyway.
Generally, if a game is designed around experimenting with different options, players shouldn't be punished too hard or at all for making mistakes. I'd say that waiting around for a few minutes is a bit too harsh, so the animations could be sped up a little. Also, I'm not sure what's the difference between actions and actions2? I tried those and didn't really see any difference.
Cute pixel art though! And the creditor's face is quite unsettling, I love them. Could be cool to see them more though.
Play game
That day Every Day's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #5102 | 2.097 | 2.857 |
| Artwork | #7718 | 1.992 | 2.714 |
| Creativity | #7745 | 2.201 | 3.000 |
| Audio | #8787 | 1.258 | 1.714 |
| Enjoyment | #9209 | 1.153 | 1.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Creation of 1 loop for further life
(Optional) Please credit all assets you've used
I made all of them by myself
Game work correctly onlh when u use 5 actions
W - up
S - down
A - left list
D - right list
E - Choose action in list
Enter - Choose action at main menu
When yo u are in main menu use Enter,after dialog with creditor use E for choose actions for your day
(Optional) What would you like to be called if GMTK features your game?
Just Amir




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