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Nilssius

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A member registered Mar 03, 2025 · View creator page →

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Originally, the ingredients stacked neatly in the top left corner to keep the screen tidy, and to give me flexibility if I ever decided to add more items or shrink the board area. Dragging an entire stack made complete sense alongside that setup. I eventually changed my mind and decided to spread the ingredients out to fill all that empty space, but I saw no reason to remove stack dragging.

To keep things fair, there's secretly a next piece director trying to minimise the amount of wasted item area. For performance reasons, it doesn't always find the absolute best solution. But as long as you build flat, there should usually be a solution when you reach the final queued pieces. That's from my own testing rather than any mathematical proof.

I think it's fine to reach an unsolvable state occasionally and just try your best to minimise the damage. Having a single undo is usually enough to prevent the frustration of a misdrop or the sudden realisation that a better spot was available. Paired with the generous lookahead and the piece director, I think the game is easy enough to finish. Though not necessarily with full stars.

Thanks for your comment, I really appreciate it!

The controls felt a lot more natural for me today, probably muscle memory from my first attempt plus the spaghetti not falling as fast. Having a level select is very convenient, I skipped ahead to where I left off. I think level 10 is easy, but level 6 is a lot harder. I got the "you won" screen with the cute spaghetti cat plate after beating level 10. It would be better if it tracked which levels you beat so that you only get the win screen if you beat all of them.

It's a fun and relaxing little game. Excellent work!

It is a very ambitious  concept. I'm guessing you managed to achieve most of your idea?

Regarding my performance issues, maybe you should have included a windows version as well since that tends to run better.

That said, I think having it running in the browser is a good idea regardless of a few performances issues since a lot of people won't even try an idea if they can't play it in the browser.

Just from the itch page alone you can tell there was effort involved in making this game (never judged a book by its cover but you know what I mean)

It has a lot of charm, there is plenty of over the top animations and dialogue.
I didn't realise I could purchase food until I got stuck at some point. I must have missed it when it was explain in the dialogue.
I felt like the upgrades were too powerful, basically wasn't stressing at all after a certain point.  But it's quite chill, especially for a game jam game, so being too easy is fine.

It was quite a complete experience, the art, music and gameplay felt good.

Excellent job!


Not sure why I got an F on day 3, I thought I did well :(

It's not really browser optimised, had some loading issues and freezing when you place the first piece, as well as minor visual bugs.

I had fun messing around with it for a bit. Some of the puzzles to copy a ridiculous, you have 32 blocks to place and you can't even really tell where in terms of height and you have hardly any time to place them. 

I'm happy I managed to get 100% on one of them, but it was one of the easier ones... The success drawing is cute so it was worth it :)

The circle looks like a square

Really fun concept! The art, music and vibe are really good. Having the pieces be different colours to what I am used to is a bit annoying, but it makes sense for the game.

I have a lot of feedback because I like it a lot, not because I think it is bad or broken in any way.

The installation was a bit ugly, as the zip file was full of random files and it required me to install additional Windows stuff (windowsdesktop-runtime-10.0.12-win-x86) in order to run it.

When maximising the window there is white letterboxing. The speech bubble is fun, but it is too slow and doesn't have a way to skip it. 

When you exit the game and come back it starts you back at the tutorial instead of endless puzzle mode.

The paintbrush tip is almost the same colour as when it has orange paint. 

Tet Ross said I could tap their face for hints, but that does not work.

The hitboxes for dropping the paintbrush down or dropping the tetrominoes are not really generous. It feels a bit awkward right now.

I hope this helps. It was a lot of fun to play

It is very difficult, I think it needs some kind of other mechanic to make it more playable. No idea what, so I don't blame you

Fun idea though, and it is fun to play for a bit


Technically it is all one jumbled phase. It is probably a better idea to place items as you go so you have a better idea of what you should do next. In my playthrough I just placed the spaghetti first and then placed the items, since it is a bit harder and therefore more fun.

You are right, and I had the exact same thoughts about the larger ones. That is why the choice is actually a lie. If you don't pick up a certain item, the game eventually forces you to pick it up in the later rounds so you have at least one of each item by the end. I feel a little sorry for deceiving players, but I know people will optimise the fun away and go for the easier options every time if I gave them a real choice. I'm not saying it's impossible to find a way to encourage players to pick up objectively bad pieces, but it's not easy.

Thank you for playing and giving feedback!

The art and sound are great! 
I don't think I was very good at it but it was fun!

Amazing work!

Btw, I tried to play on windows but it was missing files. So I had to play in the browser which worked okay, except the main menu didn't really work.

The difficulty ramp up is a bit slow but it's quite fun, especially when it starts getting more chaotic.

Here is my score:


More like submerged vs not submerged moving. I'm sure you understand since you made the game.

Don't worry about it, I'm sure it's fine leaving it as it is. It's more for if you ever decide to remake it or polish it more. I know some people like doing a post-jam update based on feedback as a nice way to conclude the jam.

You did an excellent job. I would have done opposite controls, which would have felt wrong to the other group of people

Really good! I'm currently stuck on the olive oil level. I accidentally left to write this comment and lost my progress...
It would be cool if you could tuck pieces like what I did in my game, but it was actually tricky to implement so don't even bother :)

Excellent job and creative puzzle.

Well done!

The music, gameplay, and art are all fantastic! Having different backgrounds was a cool detail and appreciated being able to change the bindings.
I didn't realise how weird having the current piece and next piece on the left like would feel, but you get used to it quickly.
I like the spaghetti western take on the optional theme, but you could have taken it to the next level by making the lasso spaghetti.! Game also lacks falling blocks -100/10 lol
I had a lot of fun, excellent job!

Additional feedback:
I found the way the spaghetti bends a bit non-intuitive. Your top anchor implementation actually makes complete sense, you are holding from the top like holding a rope and letting it flop on the ground. But the issue is my brain focuses on the submerged bit since that is the bit that is bending. This results in an inverted controls feel, move left and it goes right. 

Illustration of what I mean, what would happen after a left key press. In the bottom anchor method the top part stays in place unless you do a consecutive direction change, and the top anchor (current implementation) the bottom part stays in place unless you do a consecutive direction change. Resulting in a perfect mirror image of each other.

I don't think one approach is better than the other in general, but having a toggle would be cool

The art style is great and the idea is really good!

A level select screen would be nice in case you refresh the page or come back later.

Fantastic job, such a simple concept which works really well with the spaghetti theme. 

Well done!

Really cool looking game and the gameplay feels really creative. I was struggling a bit, especially with the mode swapping, I kept accidentally switching since the controls are so close together on the keyboard. But I had fun, I posted my current High Score in the comments.

Excellent job!

Good game!

I did eventually get the coin in the well, but I didn't see it happen since the camera wasn't following the right coins.  I did get a glimpse of the glow in the background but it was blocked by the popup.

It was fun to mess around with and it was quite cool seeing almost a hundred glowing coins bouncing around.

I hope your wish also comes true :)

If anybody wants to beat my High Score without using hold 

It was a bit awkward since the game has to do with speed and I'm forced to use unfamiliar controls, so it would be nice to have custom bindings. Other than that the game is really cool.  I like how you can aim for something big, like a full line, while still attempting to get points from small combinations. 

It's a lot of fun, well done!

Really cute looking game and creative spaghetti mechanics. It is a lot harder than it seems.

Have you tried making it loop horizontally? I think it could make it a bit easier. I'm just upset I kept getting long spaghetti hugging the edges lol

Fantastic job, well done!

I did encounter a minor visual bug, but didn't break gameplay.

I beat all the different characters including the horse at the end. Very clever take on the theme, I didn't even think of Spaghetti Westerns when coming up with ideas!

The game looks amazing and the characters and gameplay are super fun!

Excellent job!

What do you mean exactly? I think I was using it multiple times.
I need to clarify that it was working for the a bit but then suddenly stopped working even though I don't think I was doing anything differently. Of course I tried sweeping it for longer in case there were different grades of waste that needed more clicks

Really cool concept!  Not sure what the best strategy is. I was playing for over 12 min and was only at 40/100.
I feel like I've only just scratched the surface, just noticed the weird spin thing happening in the gif.  I was quite proud that I managed to do a tspin triple, but the reward wasn't much better than a regular tspin, so not worth doing.

Great job, really captured the great journey type of feel!

Jugué en inglés porque es mi lengua materna, pero me di cuenta de que la ñ seguía apareciendo.

Hace tiempo que no jugaba a una sopa de letras, así que me sentía bastante lento. Me sorprende haber llegado hasta la ronda 8
Ha sido relajante y estresante a la vez!
Mi puntuación:2325

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In last year's entry I included a bonus game mode where you play something similar to Avalanche but a lot easier so it isn't as fun. Your game delivers on being challenging enough to be engaging. I like how your head doesn't get stuck under blocks, I can't imagine how annoying more realistic hitboxes would be. 

Did you experiment with some kind of wall jump or wall running mechanic? It might pair well with this game, or maybe make it too easy.

Great job, it's a lot of fun. Here is my current High Score:

(1 edit)

Me at the start of each round

Where Is The Willem Dafoe Looking Up Meme From?

I played a few rounds attempting different play styles but ended up losing at around 337 tax. Don't think I'm very good at the game but it was pretty fun. 

I think the tax section needs to be bigger since it is such an important part of the game. It would also be nice if you could see what is currently part of the drag a bit better.

Fantastic job, everything from the music and the graphics fit the vibe really well.

Got close to meeting the quota twice but haven't won yet.
Great job, it's really fun and the art style is really cute

Took me a while to get it, but it is pretty fun and satisfying. 
Had a lot of fun playing it!

asdfhjhasdf,  I keeping losing right at the end!

Simple, yet really fun. The art style is excellent!

Forking love it! Really challenging, I kept trying to make a super long one that goes to the top but I failed to cash in.  Sadly my current longest forked on is only 16 units.
The spaghetti theme was really well implemented. Great job!

Super creative and fun! Holy  Spaghetti!

Love the vibe and music, even the menu was pretty funny!

What doesn't she like about spaghetti?
Really creative game!

Super creative and weird.! I was a bit confused about the controls at first but I quickly figured it out. I don't know what my High Score was because it just ends without telling you, I think I was in the low 100. You should definitely getting it working in the browser so that more people can try it!

Super clean, I beat the top left corner of the large painting and have no clue what it is going to be. Sadly, I messed up and accidentally refreshed the page and it seems to have deleted my progress, but I only unlocked one piece so it's not the end of the world. 
Are the art pieces spaghetti related? I should probably play more to find out.

The art style and music are really nice