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A jam submission

A Method to the MagnetsView game page

Solve puzzles to create electromagnetic loops!
Submitted by jayfa — 18 hours, 1 minute before the deadline
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A Method to the Magnets's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#3254.0514.051
Creativity#4724.2124.212
Audio#14753.3643.364
Narrative#41542.2802.280
Artwork#48082.7972.797

Ranked from 118 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player builds infinite loops in a circuit to generate a magnetic field!

(Optional) Please credit all assets you've used
Background music from Pixabay--see bottom of description for details.

(Optional) What would you like to be called if GMTK features your game?
JayFa

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Comments

Viewing comments 40 to 21 of 73 · Next page · Previous page · First page · Last page
Submitted

Cool game. the cubes were nice and it was satisfying placing them! The loop mechanic on the circuits was a really great idea!! Nice one!

Submitted

I love the concept, and everything about this game is so clean, from the visuals, to the sounds. I will say, some of the puzzles are a little too simple for how long it takes to actually implement the solution. So, I find myself already knowing the answer, but but then needing to spend a lot of time actually putting the blocks down. Overall though that's kind of a nit pick... but it was hard to find things to actually complain about lol.

Developer

Thanks for the feedback!  I totally agree with the tedium of placing the blocks once you already know what you want (especially the 4-leaf clover level... I built that one so many times while playtesting haha).  The last comment I replied to suggested a way to "draw" the path, and use available blocks automatically, which I think would be hard to implement but really cool if it works!

Thanks for playing!

Submitted

Nice concept, make controls easy to have more fun

Submitted

Nice concept! Placing every single block can be tidious though. It would be nice if you could draw the path and the games auto places available tiles for you. Also the speed of the electricity could increase faster/ "more even" in my opinion

But great concept

Developer

Thanks for the feedback!  I totally agree that the pulse speed could be faster across the board, and should probably have a player-controlled slider to adjust the speed even more.

Drawing the path is a cool suggestion!  Building the path can be tedious (especially for levels like the 4-leaf clover) when you already know what you want.

Thanks for playing!

Submitted

Great puzzles, the pacing in particular was great at introducing new levels of difficulty, without ever feeling totally stumped. The "wrrrrrrrrrrrrrrr" at the end of the level was also very satisfying.

If you have time, would love to hear your thoughts on my game too! :)

Submitted

very solid mechanics based on the theme. well done. enjoyed it a lot.


As a puzzle designer to another, would love to see your feedback on my game too ^^ thanks

Submitted

nice puzzle game!

Submitted

i enjoyed the puzzle side of it, more often than not i found myself not "getting" to the answer cause my brain was telling me i needed to use ALL the cubes hehe, hardmode unlocked

Developer

I love that!  I got some feedback that a "minimum blocks required" note would be fun for the players that like to hyper-optimize their solutions, but a "maximum usable blocks" could also be fun!

Thanks for playing!

Submitted(+1)

Sorry, gave up. One of the best submissions so far. No gameplay flaws. Would like to be able to rotate the blocks with mouse wheel/left click though, but that's just personal preference. Great job!

Developer

I think that's a great suggestion!  There's no action tied to just clicking on a block, or to the mouse wheel, so this would make a lot of sense to include as an option!

Clicking to rotate would be particularly useful in making the game more mobile-friendly, which a few people have mentioned would be a good platform for it.

Thanks for playing!

Submitted(+1)

This kept me engaged a lot longer than I expected which is really cool!

Submitted(+1)

Very nice puzzle game you’ve build here, I enjoyed this one a lot!

Submitted(+1)

Great puzzles, and totally fits the them.

The difficulty curve of the puzzle seems appropriate as well.

My only nitpick would be that the animation of the electricity running is a bit too slow.

Great game anyway, I spend way too much time on it without realizing it.

Developer

I totally agree on the pulse movement being a bit slow in general.  I got that feedback in some final playtesting and sped it up on several levels (I'm looking at you, 4-leaf Clover), but didn't have time to tune it evenly or make a slider so that people could change it themselves.  Thanks for playing!

Submitted

great game fun to play

please rate my game

Submitted

very chill audio, enjoyed it!

Submitted

The puzzles are well designed, but everything else was a bit lacking - the graphics are very simple, the one loop of music gets repetitive, and the mechanics are pretty simple. It's a functional game though, and the sound design is pretty good

Developer(+1)

Thanks for the feedback!  I agree that graphics were not a priority on this project, so that's totally fair :)

I have to disagree with simple mechanics being a downside--Personally, I think the amount of thought required for later puzzles is sufficient, especially given that the underlying system is simple.  But, that said, there's also definitely room for more mechanics as well.  I had ideas for blocks that rotate when the pulse exited them, different colors of pulses that would need to activate corresponding colored gates, gates that must be a part of the path on the infinite loop, not just passed through at some point, etc.  Many got cut due to the game jam time limit unfortunately.  Are there other mechanics you think would be interesting to spice things up?

Thanks for playing!

Submitted(+1)

How every few levels introduced a new concept was very cool, I eventually got stuck though.

It was a bit confusing for me to see extra blocks left over after I finished the level, was that so that people would experiment?

Developer

Yes, the extra blocks are to provide some more flexibility, creativity, and experimentation in the puzzles!

Initially, I put only the blocks required to create the solution that **I** came up with, but in some early playtesting with friends, they found solutions that would have been possible given a few extra blocks!  I thought that their solutions were equally valid as mine, so I started adding a few extra of each "minor" type of block (the L's and I's), because they don't really change the ability to loop a path.  They just allow for different shapes within the same "topology", if you will.

I also found for some levels that being able to assume all blocks would be used allowed for some logical inferences that were a little too strong for the difficulty I wanted the puzzles to have.  Demonstrating early on that blocks would be left over meant that players have to think about what path they *want* to make, not what paths are *possible* to make!

Also, some other feedback I got is that I could have a final "you used X blocks, but there's a solution that only uses X-1 blocks!" note that might be fun for the players that like to optimize.

Thanks for playing!

Submitted

nice puzzles!

Submitted(+1)

Cool concept! I played this for a lot longer than any other jam game so far, but I eventually got stuck on a level that seemed impossible. Maybe you could add hints to the game for people who get stuck?

Developer

I think optional hint systems are great!  I'm not sure what I would provide as a hint that doesn't give too much away... maybe the placement of a single critical block, like a T or an X piece?  I think this would be a great addition if good hints are crafted.  Thanks for playing!

Submitted(+1)

Genuinely really fun puzzles, made me think and was extremely satisfying to solve. Love it!

Submitted(+1)

truly one of my favorites for the jam so far. This game stimulates my logic brain. Great work

Viewing comments 40 to 21 of 73 · Next page · Previous page · First page · Last page