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ArjenK

302
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A member registered Jun 11, 2020 · View creator page →

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Genuinely a really underrated game in my opinion. I loved the overall aesthetics and vibes and understanding the core mechanics was really not that difficult. Personally I am a big fan of both metroidvania and puzzle elements but it was one of my favourites stylistically as well. Keep up the good work!

This feels incredibly polished, small things like undo functionality really feels nice. Loved the puzzles and concept as well.

Very unique idea! I'm very curious what other mechanics you could've come up with with more time.

Enjoyed it a lot, Ive never seen this exact mechanic before so it was very cool. For the rest the art is a bit basic but it works well enough! All in all a really cool puzzle concept and none of the puzzels were too frustrating.

I agreed with what others said about the platforming, the camera and player moves wayy too wild. One small thing as well is that it wasn't entirely clear you could stand on the trees. There are a lot of things I love about the game though, I am big fan of the artstyle. I also really like how you included things like respawning at the shard rather than having to do the whole level over. The level design seems to be really well made too!

The vibes are super nice and it looks very professionally made. I think it get a bit repetitive after a while but this would be very cool to combine perhaps with other gameplay elements like slowly unlocking more flowers or having different flowers give different effects etc.

Sadly I ran into some bugs too but besides that it's one of the coolest games I've played! Looks and feels very polished and it's a super cool concept and I really like the multiple routes aspect of it.

I think it has a lot of cool things going for it. I like the interpretation of the theme and the map is well made! I think the movement could be a bit smoother and a tutorial would be nice (I didn't know how to attack).

This had me hooked for a long time! There's a bit of a learning curve but once you understand it really clicks. I like how much content you made as well, really well done!

This game kind of felt like a fever dream (in a good way), it reminds me a lot of like the RPG maker horror game stories. I really like how you included the credits and story into the gameplay as well. Some things are still a bit janky and don't look perfect but there's only so much you can do in a few days. Very cool game!

Definitely one of the best games I've played, it just feels really well made. I love the chaining of clocks too, it was very cool teleporting all over the place. Only small nitpick I have is that the timing parts were sometimes a bit annoying, 

Very cool idea, I do wish there was a bit more to engage with rather than just pressing buttons. It would be cool if you could mess with the clicker through some minigame (which you can win or fail).

I really like the idea, it's very cool to use your health as a resource to time try and time things perfectly right. It was a bit difficult but maybe that was just because of my lack of understanding, but I still enjoyed it.

I think you had some really cool ideas with this one and the levels were designed in a fun way. I agree that the polishing is holding it back the most, a bit more clarity and juice with animations/visuals would make this even better!

One of my favourites so far! It looks super professional and the puzzles are well designed (a good amount of deduction rather than just guessing). Very well done.

I really liked how some rooms kind of turned into a little bullet hell section! My only real feedback would be to add some more variation (in enemies or mechanics) and upgrades.

Very cool mechanic that got a lot deeper than I initially expected. To me the game feels quite polished already because it feels good to play, with some theming and more mechanics I think there's still a lot of potential here.

One of the most creative mechanics Ive seen so far! The level design and polishing feels super good as well, only thing I sometimes struggled with is keeping track of where my sand is on the later levels (but I did finish it!)

Kinda similar to the idea of my game, very cool to see how you interpreted it! I really like the theming, sound and mechanics. The only minor complaint I have is that the movement feels a bit unresponsive/slow which can be a bother. The ending was really funny too.

This game looks incredibly polished for a jam game! I really liked the level design too with one nitpick that it would've been nice if I could reset a room instead of the whole level. Very well done!

I agree with the rest that it was not very intuitive at start but once I understood the rules it became really fun to finish the game! Very good job on the artwork and sound, it looks and sounds very nice.

I really like the concept, art and music. The level design was good too although the game sometimes feels a bit janky which makes some levels hard or cheese-able. I think with a bit more polish this has some real potential.

Charming art style and the way you introduced the game was super good, made it very intuitive. The only point where I got a bit stuck was when learning to cook, some indicators of cooking and fuel duration would've helped a lot there. Besides that I really enjoyed the puzzles too.

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Unfortunately I wasn't able to progress far into the game because of a bug losing my cursor but I had a lot of fun until then. I really liked the idea of creating your own magic spells and with a bit more polishing I think you have a really cool potential. Some variations of spells could be cool too, like healing, or shielding, or CC spells. 

Creative and fun idea, the platforming feels really good as well! Personally I didn't get any bugs but some sections feel more like a rage game (almost no time to react to spikes) whereas I think focusing on the puzzle aspect would've been even better.

It's a good sign when it ends and I'm disappointed there aren't more levels!

Love the idea of using time as a resource. The difficulty ramps up quite fast though, I was suddenly swarmed haha. I think some power ups or maybe different weapons or abilities (that maybe use more time) could be an interesting addition to add more decisions.

Very cool idea and charming graphics! I think it'd be better if you couldn't fall of but the pits just block you as that happened a lot to me. I really liked how many different mechanics you included.

I will check out your game as well to see how you interpreted this idea!

The difficulty curve was quite steep but because they were well designed it was doable. Cool art and very unique mechanics!

Your light being your health bar is very cool, thematically it works very well too! Only small gripe I have is I think the moving electro bars could move a bit slower because it's very hard to react to.

Very cool game and soundtrack, I loved the down dash mechanic, really gave a good feel to it. The only meh part was getting the same stage twice in a row but other than that very fun.

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I think the hitboxes of the red squares could've been a bit more forgiving because some points are a bit frustrating. For the rest I really like the movement of this game, it has good speedrun potential. Perhaps making it a bit easier to clear but add medals for faster times could satisfy both hardcore and more casual players.

This reminds me a lot of the kind of horror games I really enjoy, I love the artstyle. There are a few bugs but nothing too game-breaking, with some polishing and expanding on the story this could be a full game.

Personally, I really liked the controls and I think the random map is nice for different tries! I think having an end goal would be something  nice to work towards!

Very cool puzzle game, and similar to what I originally had in mind for my game too haha.

I agree that it is a bit much to learn right from the start but past that I'd say it is quite intuitive and you nailed the difficulty.

I really like the art, I think the clocks could've been air gusts or something to fit more thematically, it would be super cool actually shooting back up too. 

Yes I completed it! There were just 2 parts that had me stuck for a little bit.  The teleporter logs didn't explain -what- you had to do in certain location I think (but eventually I just deduced it) and for the maze because of the description I kept moving expecting the background graphics to change. But those are really small nitpicks and really didn't impact my enjoyment much at all.

Like other already said it's a very cool idea! I would love to see what other type of powers you could come up with to trade for time. The levels and look of the game is very nice as well (although I did think there was a secret exit in the first and second level haha).

Really liked the level design, was perfect difficulty. The mechanic (and especially the game over screen) is super cool, the hearts should've been little flames though haha.