Play shop
Unnatural Shopkeeper's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #865 | 3.363 | 3.500 |
| Audio | #3785 | 2.802 | 2.917 |
| Creativity | #4201 | 3.203 | 3.333 |
| Enjoyment | #6251 | 2.322 | 2.417 |
| Artwork | #6579 | 2.322 | 2.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main character does things in loop: In the day, collect items, in the night sell. The items you collect are also mostly related to time travel, loops, etc.
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Comments
The art is really cute and I love the idea of the "loop" being the shopkeepers life. Good job!
I like the audio, and the game is really cute
Thanks!
I like the atmosphere, however I find the game a bit too slow
Thanks! I agree tho.
Nice game, took me some time to get my hand on the mechanics and all, also it seemed quite long, however overall good one :)
Thanks! I do agree the gameplay loop is a bit long.
I really liked the audio and the story, good work!
love the voice and idea.I did get confused in the gameplay itself, but it was definitely an interesting experience :)
Beautiful. Very good work. I like the mechanics you created.
Thanks!
Feedback time!
I think my main grudge with this game is the lack of a tutorial. I've had a hard time finding out what the game expects me to do. I didn't know any of the mechanics, and the selling mechanic was fairly confusing (at least to it was me). Other than that, the game has solid art assets, which I assume were made by you, which is awesome. The audio is very minimal, but I can't say it's bad. While I see the looping mechanic, I feel like there could have been a better way to implement the theme, but I know this game was made in only 3 days instead of 4. Very impressive
Keep making cool stuff!
6.5/10 <3
Yeah, a tutorial would've been necessary. I want to expand on this one a bit more and implement the theme better on future updates.
Interesting idea, and could see this being a bigger game. However, it feels kind of rushed, and could use some more balancing.
My main complaint is that it takes a way too long each day and each night, so you start to get a little bored.
Imo the whole 8 direction movement in the store could be scrapped, just have it be a menu, with suspicion rising, but you can only hide outside.
However, narratively it was amazing and I loved the robot accompaniment. Best nuisance ever!
Minor bugs I noticed:
It's often pretty hard to pickup the stuff in the streets
One morning I somehow got stuck in the store, but with platformer controls??
Thanks! The game might feel a bit rushed cause I couldn't produce it in the first day and most of the second day. I do agree with you on the day and night, I had some trouble getting it right. As for the items, they can only be picked up when they're on the ground, I ended up forgetting to fix that because of other bugs that I saw. I did find that bug too, with platformer controls in the store, I thought I fixed it, but I'll look into it further. I appreciate the feedback!