Great 3-color aesthetic, solid experience overall! Eventually managed to find the exit after getting a bunch of items (love the classic Isaac way of not being told what effects items have). The game feel is very nice for a jam game, awesome job!
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Minute Wizard's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #2236 | 3.519 | 3.519 |
| Audio | #2481 | 3.111 | 3.111 |
| Enjoyment | #2776 | 3.185 | 3.185 |
| Narrative | #2780 | 2.593 | 2.593 |
| Creativity | #5812 | 2.778 | 2.778 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player is stuck in a time loop
(Optional) Please credit all assets you've used
See description for full credits
Comments
Really nice retro-feeling game. I don't have much to add that other's haven't written, but I'll place emphasis on the upgrades. I couldn't tell what they did. Cool kill for time mechanic. Nice cohesive look. It's fun.
Thank you! I agree with a lot of people in the comments here that I probably should've put some indication as to what the upgrades did and will be putting a note in the description after the jam as I didn't manage to figure out a clean way to implement that into the game itself. Either way, I'm glad you enjoyed it.
Well put together on all fronts. I like how some enemies didn't just have a constant walking speed but would stop and pounce. Main thing I felt was needed was some balancing to the rate you lose time and how close an enemy can spawn to you when you enter a room. Very small gripes on a very well put together entry. Nice work!!
Thank you! I agree the enemy spawns can be unfair. To save time for the jam, I more or less just created a number of presets of different enemies and spawn positions instead of fully randomizing it all, which means it's not as easy to fix as just tweaking some numbers. That being said, the version I went with could definitely use some reworking to be more balanced.
Really enjoyed the pixel art and overall vibe—super cool! The gameplay loop is fun, though I wish the time loop mechanic was integrated a bit deeper into the gameplay instead of mostly narrative. Some clarity on upgrades would help too. Looking forward to seeing how it evolves!
Nice top down shooter! I wish the loop concept was integrated a little more. A solid entry with tight shooting.
Love this little game! Fun idea with a compelling gameplay loop. I was a little mystified by the upgrades, but aside from that everything was pretty clear. Great work! :D
Cool little game, I really like particle effects, it looks great we you pick up the wand.
Nice little rogue-like game to have some fun with. Great visuals and vibe, gj :D
Nice easthetic and fun concept for the game. I was hoping the mechanism of the time loop would be used for more then just a narrative explenation. What if it was just one consistent dungeon you slowly learned to make the quickest route to explore? The time constraint allows you to encourage the player to experiment with different things on the same dungeon rather then complicating yourself with random generation.
The sprites definetely had a tight visual language which is always fun to see, and the use of red to signify damage amidst an otherwise monochrome landscape is brilliant. The music felt a bit uninteresting, though it worked well in the mix with the snappy sound effects you put in. So good job on that too.
Thanks for playing and for the feedback. I agree that repeating the same dungeon is a much better idea than I came up with but that's how you learn I guess. As for the music, that comes from a lack of experience and knowledge as I almost never try to make anything in that realm. Regardless, I'm glad you enjoyed the game overall.
It seems that if you do not release the down button soon enough after entering the first room to the south, you get stuck behind a closed door.
But once you clear that, you get a decent dungeon with Binding of Issac's control scheme! Fighting enemies is fun and the music is appropriately creepy.
I think the biggest credit to this game is the sound design, those are some satisfying sound effects!
The time bar being : the timer, your health, and being regenerate when you defeat an enemy or enter a room is clean game design I envy. It's so clever. You also mastered the 8 bit sounds and monochromatic art. The gameplay is a bit simple but it's so short, I didn't have time to get bored : great work !
The time bar being : the timer, your health, and being regenerate when you defeat an enemy or enter a room is clean game design I envy. It's so clever. You also mastered the 8 bit sounds and monochromatic art. The gameplay is a bit simple but it's so short, I didn't have time to get bored : great work !






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