Did a very nice job at intense music, and the atmosphere fits the story very well :). One small suggestion here, I think normally the "interact key" shall be same as "change the dialog key".
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I think normally the "interact key" shall be same as "change the dialog key". - Haha that is correct, I missed that initially because the dialogic system in godot I was using uses space by default. And then it was too late to change and test later.
Ill update that fix after the jam
Thank you so much for playing !