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SOL's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1503 | 3.535 | 3.535 |
| Creativity | #1918 | 3.744 | 3.744 |
| Artwork | #2052 | 3.581 | 3.581 |
| Audio | #2243 | 3.163 | 3.163 |
| Narrative | #3742 | 2.372 | 2.372 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Orbit planets in a loop
(Optional) Please credit all assets you've used
Art: Kenney and Foozle as edited by TTDG and ZManJim
Shaders: Pixelipy Pixelipy, Bruno Dalagnol, ahaugas
CC4 Credit: 1LOVE (freesound.org)
(Optional) What would you like to be called if GMTK features your game?
Tread the Dawn Games, Coolnether123, Zmanjim
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Comments
Really cool mechanics and a simple storyline, along with some amazing visuals lead this to be one of my favorites. While it is quite hard to navigate back to base I found it fun to use orbits to launch myself and trying to keep my streak alive was really intense but fun. Good stuff :)
Very cool. Really enjoyed it. Pretty hard but eh it's rocket science. It would be nice if the gravity wouldn't suddently stop when you exit the orbit of a planet but be a gradient
The gravity does get weaker the further out you go, but you are right, it is rather sudden.
Technical mumbo jumbo: We wanted to use the Godot Curve type, but couldn't get it working. So we used a linear equation, but it turns out the math doesn't math the way we expected so it's not actually a linear equation lol. By the time we figured that out it was too late to change how gravity was calculated cuz we'd have to edit the curve to make it feel good, but it felt good to us as it was. So we scrapped the curve for our (my) faulty math.
This is cool
Gameplay was great, I liked the concept! I loved looping around random planets and building up my score, it was so satisfying! I think that a lower orbital decay would be good, because then it would be even more satisfying to loop around the planet multiple times before landing!
If you use the brake at just the right time you can go four or five times around the small (red) planets, and two or three around medium (yellow) ones (more if you boost after a bounce!) The big (green) ones are hard to get right but you can go twice I believe.
Glad you enjoyed!
Cool concept maybe little bit hard for me but great gameplay!
Good to see some real orbital mechanics in a game! Was there a reason you made gravity fields finite?
Do you mean the size of the green/yellow/red zones?
They’re limited in size because the original concept of the game was a puzzle game inspired by Angry Birds Space where you have to loop around planets to make it to a goal. But through testing if we discovered it was more fun to try to loop around as many planets as you could rather than try making it to a goal. We never really considered having infinite gravity fields.
I think it would be a fun experiment! and maybe make the orbital decay slightly lower? This might just be the aerospace engineer in me talking, whether it leads to good gameplay who knows
It might work... But it would definitely break our score system. Right now each time you enter an orbit you add +1 to your multiplier. If the gravity wells (is that the correct term?) are infinite we'd probably have to change how to detect orbital entry.
Thanks for the idea! Glad you enjoyed.
Very fun game, it's been a while since i played this type of game. Very satisfying completing a loop.
Wow, fellow orbit game! At first it was frustrating figuring out the mechanics; controls, speed, and the right combination of both. It does get better naturally as I got used to it! That being said... I never realized to stop by and buy upgrades.... oops. Planets are pretty, and the art style is quite charming. Great game your team has made, congrats!
oh my god this is hands down my favorite game of the entire jam, the concept is so brilliant, the artwork is awesome, seeing my spaceship just fling itself into the endless void was amusing and i played this game more than any other game in the jam so far, awesome work!
Glad you liked it! If you want a fun challenge you can try to flip the score integer to negative. The shop is (unintentionally) incredibly unbalanced, and you can make unreasonably high combos if you max out every shop.
I had a lot of fun with this. It was really satisfying to play. Nice work!
Well-polished game; I like the idea, even though I was terrible at aiming the ship.
The orbit mechanic is very unique and this is a well-made game, also the name sol makes me remember my country Brasil and the Portuguese language, very cool game (rate mine, please).
fun fact: The game got titled Sol because that's the name of the star in the center of the map.
Dang this is fun! I especially like how if you get stuck, a meteor comes and bounces you back on track! Great game :D
Loved the gameplay, took some time to get my hands on. I did some chaining later on, I was so impressed with myself. Great game loved it
Really impressive work. Once I got the hang of the physics, chaining orbits became super satisfying. The atmosphere is great. the core idea is solid, good job!
This game was really hard to figure out, but super satisfying when I did. It's really tough, but once I realized bouncing off planets once didn't break your combo I got way better at the game. I had a really cool moment orbiting a star. I thought maybe I could get out and it was super thrilling! The banger music toggle also made me laugh and get turned on instantly.
It's pretty tough to chart your course however. I actually never made it back to a space station to try the upgrades no matter how hard I tried, gravity pulled me off course.
Awesome job!
yeah, getting to the stations is harder than we intended it to be. The best way to get to one is to land yourself on a planet on the side that faces the station, and then launch straight off the planet with two boosts. When you launch straight off of the planet the gravity doesn't effect the direction of your launch as much, whereas when you launch off sideways the gravity will turn you before you leave the atmosphere. We noticed this early in development, and had plans to add an angry birds style trajectory line, but we all got used to just launching straight off and didn't realize how important it would be to communicate how the gravity will affect your launch.
Love the concept! Really good use of the theme!
It was a bit hard to play at first but then I discovered you can zoom out and see the planets, oops!
I also think that once you have looped around a planet it shouldn't reward any more points, to encourage the player to explore!
Nice job overall!
NB: The banger music should be the music by default 🤘
rewarding more points for every loop was something we repeatedly addressed. We settled on each planet gives you five points the first time you loop it, and one point for every other time, So lighting up multiple planets is more profitable, but maybe we should have done a better job communicating this.
The banger music was off by default because we weren't sure weather it fit the vibe of the game as much, and also it doesn't loop seamlessly. In the future I plan to add adaptive music that'll get more intense as your combo gets higher.
Had a hard time getting started but it was heaps fun once I got the hang of it. Great aesthetic overall, too.
This concept was really fun, quite tricky to get the hang of but very enjoyable. Would love for you to play and rate our game, let us know what you think :)