Very nice game. Very slay-the-spire/creature combat. I like that all the rules are on the cards.
Tread the Dawn Games
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I liked the little pull back's face. Very cute. It's well put together and thought through, though I think this game could be improved by either removing the countdown between pulls (3, 2, 1) or giving a reward for starting the pullback as the countdown is ending (like a boost in mariokart)
Great work!
I like this game and I really wanted it to be perfect, but eventually one of the characters gets corrupted on the web build and is unreadable, so I don't know what to type. It was during the garbled code level (there's three green levels and then a gray level, then three green and another gray level, it happened during the second gray level).
The aesthetic is on point, and I always like some keyboard clicks. I also really like how you incorporated lore into what you're supposed to type.
Aside from the missing character, this was a very good experience. Awesome work!
Scramble to upload homework is a crazy take. That was fun! I've seen other computer scrambles in this jam, but none of them are uploading homework. I think you did it the best! I would have preferred it stay all in the screen with no first person sections, but that adds to the uniqueness of it.
I especially like that clicking the loading bar uploads faster XD
Great puzzles for a great game!
Nice!
Very well put together I must say. Though it could use input buffering and coyote time. I don't think there's enough time to get all three abilities and win, though maybe I'm slow. I beat it with two.
The abilities don't properly reset when you press try again. It's like the game forgets which ability is the first one.
The background shader is a bit busy. Maybe slowing it down could fix it?
All around good! Great job.
This is a really unique take on the theme. I like the pixel art numbers. It's especially creative that the vampires you have to shoot are numbers, and you shoot them in descending order.
Do the counts randomly spawn or do they have a set spawnpoint? I panned right every time and then doubled back and they spawned/were there almost immediately after doubling back.
Nice shader work and great parallax. I do wish the shoot button was available immediately instead of having to load. Though I suppose that's to make the game a little harder. So you can't go "OH THERE HE IS- BANG."
I shot one citizen cuz I couldn't find the count so I didn't know if they could disguise themselves. Despite that I got S+.
Great game!
I like this take on billiards. I don't think I've played a straight up race billiards before, though I've wanted to. I like the Ballminac. I love a good pun. It is really hard to get balls to go in sometimes. I think it'd be nice if the pockets were a little more forgiving/bigger. Also it'd be fun if there were more unique balls.
Nice game! Great job!
I think you are one of two games I've put 5s across the board. The radio guy is hilarious.
I think one effect is missing: willow. The crowd was requesting it but I didn't see it in my arsenal. I'd love to hear more of the story behind the characters.
I will say I didn't know I had to click the color to lock in a rocket for effect requests. That was pretty much an accident.
Say hi to Steve for me!
EDIT:
Oh, the time in the top right might make the 10 second countdown from the radio redundant because you can just count on the corner clock.
Ok I didn't hire a politician out of principal lol. I didn't know I needed a governor :skull_emoji:
There was a similar game to this I played the first day I think, and this one did the same idea but better. I like that it's kind of a rewind. The incidents add interest to the plot.
I didn't notice the giant destruction orb was getting closer until it was IN MY FACE.
Nice game! I enjoyed it.
Very neat and clean point and click. How do you water the plants and feed the cat in the same run? You only get two coins. Did I miss one?
I like the windows in the elevator. Makes you feel like you're going somewhere. I think you could get a more accurate simulation if the floor counter slowed down a little when you get within 2 floors of your target. Also some more hokey music. It is an elevator after all.
Great work!
Very cool concept! It's very difficult when starting out, but I guess flying a spaceship's probably gonna be hard XD. I like the different regions in the game and that you have other planetary bodies, and that everything has a gravitational pull. I think the camera's a bit swingy though. Motion sickness warning on this one. I think the camera should be more tightly bound to the rotation of the ship.
I scored 1195 for 5 passengers after figuring out how to not die.
Great game!
I like this idea, but my fun was hindered by some inconsistent controls. It seems like the bomb freeze timer doesn't reset between levels. I am impressed though because I didn't know 2D games were possible in Unreal.
I was confused about the room swapping because when there were three adjacent room it seemed random which order I had to swap the rooms. There isn't anything visually different about them.
Great job! That dog is uncanny lol
It's really hard. I think some improvements to the controls would make this game handle a lot better. I don't see a reason for you to ever need to split your herd, so I don't think selecting them is necessary. If you want it to be, maybe add some events to the map like buttons that you have to get a certain number of squids onto.
I also think the squid walking pathfinding could be improved if you used boids (https://en.wikipedia.org/wiki/Boids). Like how starling murmurations work.
I do like the art. Cute and simple sprites. Nice!
Dang that was heavy. Are there multiple endings?
I literally laughed out loud when Christine said the dev ran out of time XD and only wrote the transmitter.
The other thing is I was thinking the captain should have had a walking animation, but since it's practically all dialogue there really isn't a whole lot of point. The only other thing is I think it would have made a better point and click than wasd game. Very good game.
I love that you made a severance game. The rules make sense, but I think the shift having a limited time detracts from the experience. In the show Macrodata Refinement is shown to be sort of monotonous and slow. This game makes you frantically look for the numbers. I think if you were to take some inspiration from the swap-three genre so players can make clump like-numbers together before refining it could be a much more accurate experience.
That said, I really do like the concept. I just think it could be refined a bit (haha get it?).
Oh one more thing: the warning/shaking shader is far too intense. An intensity slider in a settings menu would definitely benefit this game.
Not just the first level. Godot is finicky when it comes to music/gameplay synchronization because of the way it loads audio: https://docs.godotengine.org/en/stable/tutorials/audio/sync_with_audio.html





