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A jam submission

Cat Copy (GMTK Jam 2025)View game page

Create a copy of yourself to solve puzzles
Submitted by Mr. Jam (@computerizejam) — 4 hours, 47 minutes before the deadline
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Cat Copy (GMTK Jam 2025)'s itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#5223.6213.621
Artwork#5284.2074.207
Creativity#8164.0694.069
Audio#11283.4833.483
Enjoyment#12393.6213.621

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You can record your actions and spawn in a copy of the player that plays them on a loop

(Optional) Please credit all assets you've used
See description for full credits

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Comments

Submitted(+1)

Great level design that really makes you think about how to clear it

Developer

Thanks! Glad you enjoyed it 😁

Submitted(+1)

Proud to say I didn't break my monitor!

Developer

Congrats, I’m happy to hear your monitor survived 😂 Thanks for playing, hope you enjoyed it!

Submitted(+1)

Love the artstyle and gameplay loop, the narrative as well is hilarious, Lonk needs to keep himself away from the poker table! Very satisfying to play, really well done!

Developer(+1)

Thanks! Unfortunately I think Lonk may be stuck in an endless gambling loop 😥

Submitted(+1)

This is the 65th game that I've reviewed this jam.
So, believe me when I say that I have seen a lot of puzzle+platform+clone mechanic.
HOWEVER, I think this is my favourite.
:)

Key novel points about this game that I like:
1) being able to choose when recording starts and stops;
2) being able to summon/dismiss the clone at will; and
3) turn-based movement (surprisingly an amazing addition to this mechanic cocktail!).

You also did a really good job with the "clone can be stepped on" and "clone can go through spikes" tutorials.
I saw another game that had the same rules; but it wasn't clear that was how it worked.
Having transparent clones makes it ambiguous about what they physically can/cannot interact it; and you handled that potential confusion very well.

Also, I know you have a list of known bugs; but I didn't run into any on my run.
So, as far as I'm concerned, the game has no bugs!
:P 
 
You also did a great job sucking me into the puzzles.
They all looked so tantalisingly achievable and fun that I couldn't put the game down; and the difficulty was perfect.
This is the only puzzle game that I've actually finished in the jam.

Are you planning to add more levels after the jam?

(Oh, also, while I feel bad for the cat, your story was funny and novel too - who else in the jam has a cat with a crippling gambling problem?)

Developer

Thanks, glad you enjoyed it enough to complete it 😁

Regarding points 1 and 2, I initially thought of having to kill the player to start the copy, but I didn’t like the idea of having to wait around for it to do something. Having it on demand wherever/whenever you want in the level seemed more intuitive. I’m happy to hear it worked out!

And I didn’t get a chance to get anyone to try it before submitting, so I’m glad to hear I did a good job with teaching the mechanics through the puzzles.

Unfortunately after the jam, I plan to get back to my long term project. I’ll just be doing some minor bug fixes post rating period

Thanks so much for your feedback, the detail you went into was very much appreciated 😁

Submitted

Ah, that's a shame; but I understand.
For what it is worth, I'm up to 79 reviews now; and this was my favourite game in the jam (I mean, I *might* find something better, but there isn't much time left for that).

Is your long term project also a platform  puzzle game?

Developer

Awesome! Even if it gets usurped by something else I’m glad to hear this is one of your favorites 😁

My long term project is just going to be a run based platformer shooter where you fight waves of enemies. Sort of like Exit the Gungeon. I wouldn’t really call it a roguelike, but it’s something like. It’s Christmas themed so the deadline is kind of tight since it’s just a few months away and there is a lot of work left 😅

Submitted(+1)

Wow, what a puzzle game and what a fun take on the theme! Recording moves to be used by a phantom later is such a fun challenge, especially with the great levels you designed that really had me scratching my head to find a solution. It’s amazing how you made this solo!

Btw, a tile-based platformer where jumping is also a discrete movement is something I hadn’t seen before, so very cool! All surrounded by cute graphics, pleasant music and a cat crushed by gambling debt: simply perfect, no notes :)

Developer(+1)

Thanks, happy to hear you enjoyed it!

I haven’t seen the same jump movement in a grid based game either, but it was kind of inspired by the levels in Baba is You that had the Fall mechanic since it turns it into something kind of like a platformer. I can’t remember if any of those levels had something like a jump 🤔

Submitted(+1)

Wow this is one of the clever copy yourself game, my brain hurts lolll. The arts also cute hehe :p. Overall its very good one,  great jobb!!

Developer

Thanks, glad to hear you enjoyed it 😁

Submitted(+1)

Using your copy to get pass the spikes and a stepping stone is a genius idea :D the art is really cute!

Developer(+1)

Thanks! I definitely thought it would be more interesting to have things that the copy can do that the player can’t, like stepping on spikes.

Submitted(+1)

Great game! I really like your twist on the player copy idea. I think you nailed the turn-based movement, especially the way you did the jump. The puzzle difficulty was well balanced, some puzzles took me a while to get the hang of, but I liked that. Great artwork and sound too! Awesome job!

Developer (2 edits)

Thanks, glad you enjoyed it! I’m happy to hear the difficulty was well balanced, I was a little worried since I didn’t have time to get anyone to try it out before releasing it 😅

(+1)

I like your unique take on the game theme, good idea!  Fun and challenging but some of the physics was a little weird, as you noted.

Developer

Thanks! Glad you enjoyed it 😁 Unfortunately I didn’t have time to fix the physics 😅 The jank is mostly due to how I do one action at a time, have everything react to it, and then move on to the next action. There isn’t any simultaneous movement. It gets messy when multiple things are happening at once like the player and the copy both trying to move, or pressing a button

Submitted(+1)

Well done!

Developer

Thanks! Glad you liked it 😁

Submitted(+1)

Lol and I thought I had hard puzzles. Lovely game, thanks for making me use my brain for once. Really clever mechanic and nice interpretation of the theme!

Developer(+1)

Thanks for playing, glad you enjoyed it 😁

Submitted(+1)

Pretty unique game concept and the visuals are so polished for a short jam! I suck at puzzle games but I was able to understand this game's mechanic pretty fast, super cool but the flip bridge is evil!

Developer

Thanks, glad you enjoyed it! I think the flip bridge level probably would have been a little less evil if the blocks behaved how players expect, but I didn’t have time to get it working properly 😅

Submitted(+1)

It took me a bit to figure out the mechanics, but when i did I really enjoyed the game. The puzzles are challenging, the visuals are nice and simple and the audio works well. God job!

Developer

Thanks! Glad to hear you enjoyed it 😁

Submitted(+1)

Nice take on the "saving your inputs to use later"! I like that the clone doesn't just loop your positions and that's it, it genuinely loops your inputs which is fun! The fact that you can push it too is pretty nice to offset your moves! It does get tricky after a few puzzles, but it never feels unfair, partly because of the undo button, and also because it's easy to tell what you did wrong.

Really love the simple pixel style, it conveys just the information you need and it's pretty pleasing on the eyes! The SFX is fun (can't never get enough of these meows), and it has all the little sounds you'd need. The music is alright, but the loop feels a bit too short, and it gets repetitive after a bit, but it's honestly my only issue.

Developer (1 edit) (+1)

Glad to hear you enjoyed it! I actually didn't realize the loop was so short until you brought it up 😅
While looking for music, I thought it fit pretty well and only listened to it for a bit before getting back to work. I didn't hear it much after since I was listening to other music while working. I was in such a rush I didn't realize the track was only a minute long and looped half way through 😱

Submitted(+1)

Good work on your submission!

I liked the setup level at the start, a nice level to get used to the controls and setup some story.
The peaceful music stopped me rage quitting on some of the harder levels lol.

I think it would be nice to be able to see what your clone's next action is going to be. (especially for the bridge level although it was very satisfying when I got it.)

A really good puzzle game. Well Done!

Developer

Good to hear you enjoyed it 😁
Though I'm probably not going to work on it beyond a few bug fixes, showing the next move would definitely be a good idea. Thanks for the suggestion

Submitted(+1)

Really fun take on programming loop puzzling! level 6 and 7 were really challenging, really satisfying to complete.

Developer

Thanks for playing all the way to the end! Glad to hear you enjoyed it 😁

Submitted(+1)

Dude, excellent game you have here! It's really challenging. Level 4 took me several minutes to figure out how to clear. But I managed, now I'm on level 5 and I'm really enjoying the experience, real good job with the puzzles, and really creative mechanic with the copy cat, congrats!

Developer(+1)

Thanks, glad you enjoyed it! I was worried everything but the last two levels were going to be too easy, so I'm glad to hear they were fine 😅

Submitted(+1)

Cute cat with debt, interesting puzzles! Meow more pixel art cats please

Developer

Thanks for playing, glad you enjoyed it 😁

(+1)

good theme and idea all around but the experience is really janky. I hope it could be more refined.

Developer (1 edit)

Thanks, and I definitely know it's janky 😂

I realized too late that I needed to rewrite how objects move to keep  multiple changing objects in sync, so I didn't have time to the fix the physics 😅