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A jam submission

Row AgainView game page

a rowing sim
Submitted by HENRY (@HENRY_MEAD_) — 6 hours, 57 minutes before the deadline
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Row Again's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#13323.9143.914
Artwork#28943.3143.314
Enjoyment#51292.6002.600
Audio#52102.4572.457
Narrative#62831.8861.886

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Row around a loop, over and over

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Comments

Submitted(+1)

Very good game and also pretty hard when you dont remember what you did before. I could sit inn front of my PC playing this. However I found a bug where the kayak stayed in a different location (:

(+1)

fun and unique concept! but needs a little bit more polish. it would be cool if you can see the entire course before planning your moves. also, at one point i got stuck and had a bunch of moves left. it would have been nice to be able to stop and restart. but overall loved the concept

Submitted(+1)

something interesting about planning the route ahead, and having to test different moves!! could be useful to add a feature where you can stop a row after it's started, cos i got stuck at some point early on in one of them and had to wait through a bunch of moves. cool game though and liked the low poly art style :)

Submitted(+1)

it needs a bit more polish but its fun idea

Submitted(+1)

An interesting idea for sure! With a bit more polish, I could myself see sitting down to play this a bit longer.

Had a few instances when I reset, but the kayak stayed in the same location so it broke my loop, as I forgot the pattern by the time I eventually realized and returned to the actual start.

Developer

Thanks for playing ! I really thought I fixed that issue haha thanks for letting me know !!

Submitted(+1)

I really like the idea for this game. Having to memorize the path for the next attempt is very hard but also fun. The ghost showing your previous attempt is a great feature and i think the art style is quite charming. Some issues i found are that the inputs dont reset when restarting, so i have to keep spamming restart to clear them. Another small issue is that the sound effect for the row button is deafeningly loud. But i dont think ive ever seen a game like this and i think this is cool and a very creative use of the theme.

Submitted(+1)

cool concept! really difficult to plan ahead I must say! I cannot seem to remember what I did on the last iteration, so it would be cool to mantain some kind of history

Developer

Thanks so much for playing! An editable history would be a great addition for sure and definitely help with the overall loop, thanks for the feedback!!

Submitted(+2)

Cool idea, but difficult to plan ahead.  I recorded my best combinations on paper to help keep track of what I tried.  It would've been nice if the game did this for you.

Submitted(+1)

This is a really cool and unique idea! Love the art style, I'm a sucker for this look, really hard to plan ahead though, also agree with an earlier comment I was just picking random combinations to start with.

Submitted(+1)

Very good concept ! I like the idea and it's addictive !

Submitted(+1)

ghost effect is really well done, good job, idea is clever!

Submitted(+1)

Really original idea, I really like the look of the game and the ghost feature was great.

Submitted(+1)

Really original idea, I really like the look of the game and the ghost feature was great.

Submitted(+1)

One thing I feel would improve the game is if the player could see a history of the move combinations they tried in the previous take! Maybe even allowing them to mark where they think things went wrong. I found myself kind of guessing randomly hahaha. Overall, cool take on the theme!!

Submitted(+1)

Reset needs to clear your remaining moves! The ghost feature was cool to see though, and the opening cutscene around the river is neat too! Cool concept

Submitted(+1)

The idea is really interesting, but it's hard to properly plan ahead since you can't see ahead. I think an interesting idea would be if you could make notes (like adding symbols next to an input) as the inputs are executed, so that you slowly but surely can craft as efficient of a run as possible.

Submitted(+1)

Pretty fun concept, of course a bit more complexity like the strength and I think a quick top down overview would be nice. Still got myself invested enough to pull a pen and paper to weite my inputs

Love the artstyle too

(+1)

This has a cool concept of having to plan the inputs ahead of time, but since there isn't a limit on inputs or the strength of rowing left or right, I felt like I was just picking a random combination in the beginning without much strategy. I like the aesthetic and artstyle though, and I think a few minor additions to the rowing mechanic would make it very fun!