Great game! The clock timer really put on a pressure in a good way. I wish everything was just a bit more zoomed in and compact.
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Möbius's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #3460 | 3.000 | 3.000 |
| Audio | #3851 | 2.791 | 2.791 |
| Creativity | #4580 | 3.116 | 3.116 |
| Artwork | #6091 | 2.465 | 2.465 |
| Narrative | #7088 | 1.744 | 1.744 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Time loop mechanic
(Optional) Please credit all assets you've used
Kenny Assets:
Kenny input prompts
Kenny pixel platformer blocks
Kenny sci-fi audio
Music:
"Ouroboros" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0
License http://creativecommons.org/licenses/by/4.0/
Comments
Great game! It was tough without being unfair. It took me a bit to realize that some boxes didn't reset with the character. Once I figure that out, I had fun running the levels.
This is pretty good, the clock really stressed me out. But I like the challenge!
It's a good puzzle game, but the controls are very floaty, to an uncontrollable level.
Cool mechanics!
The jump feels pretty weird/hard to control and most of the difficulty came from that rather than the puzzles
Having more mid-air control of your position and momentum + variable jump height would help the puzzles shine
Other than that, the platforms can be pretty narrow, especially if there's a box on top. It's hard to be precise given the jump controls
Cool idea! The blue blocks being affected by time and the grey block not is a neat touch!
Cool idea! I liked how certain blocks reset when time loops but others don't, it's a neat little twist on the time loop formula with potential for interesting puzzles. If I had any issues with the game it'd come down to controls and level design: the player character is very unwieldy, which can be frustrating in a puzzle game when you know the solution but can't execute it, and I felt like the full puzzly potential of the idea could still be reached. Good work!
I had some hard time moving some boxes but the rest was very enjoyable
This was cool, like the time loop mechanic. Character controller felt a little fiddly sometimes, love that some of the blocks are time dependent and others aren’t that makes for interesting solutions to rooms





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