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A jam submission

ChronoCloneView game page

Submitted by Train Enthusiasts, dragonphly, MightyDan, Jam_Sandwich, Soma (@soma_its_me), zwazel, TheSunlessCaptain — 1 hour, 20 minutes before the deadline
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ChronoClone's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#7323.6433.643
Creativity#7964.0714.071
Enjoyment#11533.6433.643
Artwork#14353.7863.786
Narrative#18722.8572.857

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In this Game you're creating clones of yourself that all repeat the same actions to all together kill the Boss

(Optional) Please credit all assets you've used
BYPASS Font by Vladimir Nikolic
ACHRON Font by Norista Design

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Comments

Submitted(+3)

This is a really creative idea of leaving behind ghost players and the fact that you have to do better is really cool as well.

I don't think the game's difficulty is that bad, difficult games like these have their place as well. But I do think some balancing is necessary especially for bullet speed. 

I think maybe add some boost/power up after you've beaten your previous ghost, maybe an increase in speed. 

The UI is nice as well. And the Music and SFx are cool too.

I think you could make the environment a bit better and have some props and maybe even walls and stuff to take cover in. Maybe have this game level based where this is the boss fight and you finish the levels before with the same mechanic. 

All in all I really enjoyed this game. 

Submitted(+3)

Really fun game! I really like how you incorporated the loop theme. It would be cool with more complicated terrain--though in all it's a super cool!

(+3)

Neat game. I like how it looks like your a 40K guardsman trying to take down a chaos marine. 

Submitted(+3)

Really cool concept, I've been sooo close to beating the easy mode--! It's really cool there's a random pattern for each mode :D even though I've begun with the "fire smilley bomb" bullets as the first one ever (like not the little ones first) and since it was my first run, I didn't see the little bullets (I thought that all bullets would be the same size and i have bad eyesight so i didn't make an effort to see if there was something else) and understood like 3 runs after because my bf next to me was like "why aren't you avoiding the bullets?". The music is awesome, it really gives a "spaceagent against the world's worst ennemy" vibe. Art suits the vibe too (the "fire smilley bomb" are so cute!), UI is very good as well (main Menu is awesome) and I didn't think I've encounter bugs.. (Though my bf encountered one just now, trapped in the bottom collider). Very addictive gameplay, too bad it isn't easier ^^' (well, since i've been really close to actually  beating easy mode when I'm just a newbie, isn't it actually a good sign to the game's difficulty?). Super nice!

Submitted(+3)

Super cool art and game! Bullet hell games are always super fun, even though I'm not great at them. Good job!

(+3)

Veryyy cool concept.....Bullets hit hard ngl lol

Submitted(+3)

Very cool concept! The clone mechanic to fit the loop theme is very clever. Event though i was unable to beat the easy mode (i suck at bullet hell games) i still had lots of fun. Nice work!

Submitted(+3)

This is super cool! Very good idea! I suck at these types of games but I had a great time playing, really nice work!

Submitted(+3)

Damn, I'm playing on easy mode, why am I losing? XD Guess I'm not as good as I thought.  I've seen plenty of cloning your character games this jam, but this one is the first BULLET HELL one, which is surprisingly refreshing. I like the boss fight. Well done!

(+3)

This game is pretty good, I like it! It's a nice timekiller!

Submitted(+3)

I always take multiple attempts to beat bosses. Making that a mechanic is a brilliant idea.

Submitted(+3)

I like this game a lot!  You've got a really neat concept, nice boss variety with the different attack patterns, and a great natural difficulty curve of trying to not get shot by your previous rounds.  The art and character design  is cool as well.

I think the difficulty select might be bugged?  I tried a round of each difficulty at first and saw pretty much the same attack patterns.  However when I on a whim went back to try the game again I totally restarted the page, went to the highest difficulty and saw the bigger projectiles and the large bullet waves.  I'm wondering if the difficulty variable doesn't get cleared or something unless you start a new session, or maybe my session was just unlucky.

Awesome job!

Submitted(+3)

Great concept, the bullet hell is so hard !