Very concise and fun. The music picking up speed was a nice touch.
Play game
Mini Miner (Mini Jam 190: Underground)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #8 | 3.647 | 3.647 |
| Use of the Limitation | #16 | 3.059 | 3.059 |
| Overall | #16 | 3.412 | 3.412 |
| Concept | #19 | 3.529 | 3.529 |
| Presentation | #19 | 3.412 | 3.412 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1 - Solo
Software used
Unity, Aseprite, Ableton Live, Visual Studio
Use of the limitation
Kept the game screen small and pocket sized
Cookies eaten
12
Comments
I like this, very fun little arcade style game! I honestly didn't even realize the difficulty was going up at first, and when I saw the blocks were rising faster it gave me a little panic, lol! Great game, very fun, nice work!
It would be really cool if the player moved by the grid too but still enjoyable nonetheless.
The music really sets the vibe for the difficulty.
Really cool! Good difficulty ramp, I barely made it to 6000 at the end. Love the music that intensifies.

Let’s gooo :D
Fun submission thanks for making it! I like the rhythm at which the difficulty ramps up, to the point you’re barely making it, forces you to quickly take decisions. The music helps keeping up the pressure, too. Well done! <3
Cool idea! I went into this expecting a Dig Dug type title, and then realised the gameplay loop is more action-based and about the slowly intensifying scroll that keeps the player moving. I think the game's rhythm lies best somewhere between 4 to MAX and that pace worked best to move quickly but still be able to manoeuvre around. That said, I love that the player really starts out feeling like there is no threat and absolutely gunning for dirt to stay alive by the end! Fun idea to make the music speed increase with the game speed to make the player sweat. The idea is simple and super effective.
Otherwise, for feedback, I'd say think about balancing the scores a little - by MAX, the player has no real ability to survive, but the incentive to go for anything but gold blocks, which are 15 times the value of blue blocks, means that the optimal strategy is really to die trying to hack one last gold block open. Plenty of options to expand this idea, with upgrades, more block types or challenge modes.
My final score was 5,620! I should have got more gold blocks whilst I had the chance...
Thank you for checking out SYMMACHUS and I hope you had fun making Mini Miner for the jam!
Fun game! Liked the music during the beginning wish there was more. I think this game could be better balanced. Reminds me of Tetris. Got to max level and that was it, couldn’t keep up. Like the sprites and animations! and fun concept! Definitely pocket sized



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