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Click to loop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2168 | 3.184 | 3.184 |
| Enjoyment | #2370 | 3.286 | 3.286 |
| Creativity | #2989 | 3.490 | 3.490 |
| Artwork | #5196 | 2.694 | 2.694 |
| Narrative | #6386 | 1.857 | 1.857 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you must loop the loop in the game
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Comments
Wow, I felt mesmerized by it! Simple yet enjoyable! Well made!
I think I've played for a little bit. Would be nice to see which achievements I'm missing, I got the "are you serious" or something like that :D
I think it's safe to assume you've got most of them at that point. Deadline prohibited adding the list as I just finished most of the achievements sunday evening.
I'm usually not fond of idle games, but the way the ball gets a bigger buts if you time the click right made it a lot more interesting than the usual content in this genre.
Simple but addicting.
Interesting gameplay
A bit difficult to control
Needs music
Everything else is great :D
I would love this as a background game/app. It's super satisfying and minimalist in all the right ways!! I am a huge sucker for clicker games, but the loop take on this was really creative and an awesome twist! My only crtitique is that the balance is a little off. Like it does take longer than expected to get upgrades near the beginning which can be a little annoying. Great game, definitely looking forward to a full version!!
Fun little widget
Very fun idle game. Trying to get the critical hits at the start could be a game in itself. The falling balls was a lot a fun as well. Could be even more involved if you could upgrade your critical hits to make them more effective, giving you a reason to still use them late in the game. Great job!
Very interesting idea, well executed too. The audio is definitely the highlight - reminds me of Dinosaur Polo Club's games. I was a little unsure as to how the rythmnic nature of the game works. Sometimes I would get into a good rythmn of multiple fast loops (heh) and sometimes it would slow down a bit. Nonetheless that didn't affect my enjoyment, it's more of a curiosity thing. Great job overall!
So simplistic but well executed. Got the tycoon game vibe and got me hook for almost 1 hour... The sad thing is the purple glow doesn't do anything, and I wish there's a panel to view all the achievements.
Once you make it move, you don't want to stop
Nice clicker. I'm not generally into the genre, but adding the need to time the clicks makes it more interesting.
Oddly addictive! The pacing felt good once it picked up, and I liked the little surprises along the way. Would be fun to see it expanded with more upgrade paths or ways to automate things.
Very nice clicker game. Had a lot of fun. I think the upgrades had nice spacing.
Simple gameplay that doesn't take long to learn how to make the ball go faster. I enjoyed it! I like the upgrade idea - it makes the game easier to play and works better than I expected.
At first very unassuming, but I can't say no to some pachinko!
I love the emergent musicality of the system! :)) The upgrades feel spaced out too far from each other.
Interesting idea!
Oddly satisfying. Maybe consider lowering the threshold for upgrades for future builds?
We're trying to instill a sense of accomplishment here. Nothing's free
Simple but nice aesthetic.