First game I've seen in this jam using the concept of "in the loop". Great execution! I love the sound effect of the goblin warning others.
Play game
Goblins Hide's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1497 | 3.000 | 3.000 |
| Creativity | #1819 | 3.765 | 3.765 |
| Enjoyment | #3286 | 3.059 | 3.059 |
| Artwork | #4903 | 2.765 | 2.765 |
| Audio | #5335 | 2.412 | 2.412 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You must keep the other goblins "in the loop", so they know when to hide.
Comments
I REALLY enjoy this concept and your execution of it. The mechanic of warning people doom is coming and having to stop misinformation from spreading is incredibly compelling and satisfying in a way that reminds me almost of the specific feeling you get from a culture victory in a Civilization game. I would love to see you polish this game up some more after the jam because it's got so much heart and potential. I'd have loved an in game tutorial, some background music, and a countdown timer / sound effect letting you know when doom approaches, so that you don't have to keep glancing at the graphic at the corner of the screen. I also think it would be nice for there to be more positive feedback to the player at the end of each loop to keep them motivated to keep going and keep saving their uninformed goblin friends.
Got myself killed cause I just spread the word and forgot to save myself. I guess those safety instructions on planes were correct.
I liked the simulation aspect of it.
I'm not sure if I played it correctly, but I tried looking for a score or some kind of indicator like other people mentioned. I really like this genre and the interpretation of 'Loop' though. I felt like I was spreading out to expand my territory and fighting against other colors, which was really fun! I was hoping to see my own score but couldn't find it - but that's okay, I still enjoyed it. I'm satisfied with the experience.





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