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Ciccino

149
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A member registered Aug 16, 2021 · View creator page →

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Thank u <3

Thank u so much. I appreciate all of ur compliments, i’ll try to improve from ur feedback  and i wish u good luck for the tomorrow results! <3

Thanks for ur feedback <3

I knew the game was going to be fun when I saw that you could shoot bugs XD Sadly, I only got to play until the third wave, so I didn't see the boss :(( Anyway, great job, that was really impressive for your first jam. Keep it up!

Absolutely beautiful! I love this kind of games and it was really fun and polished. Good job!

You guys did a great job and i think u could really win this jam! The art is almost perfect, the SFX are good, the game is fun to play and the boss fight is simply fantastic, good job!

Grazie mille! Hai ragione, la prossima volta cercherò di renderlo giocabile per tutti :))

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Congrats guys, good job! I loved the art style and the story, i really felt the boss. I only suggest to not repeat the song every time u dialogue, especially in the last part, where u talk with the tutorial. But i had fun playing it! Keep it up!

I love the phases concept and the art is really good as well! Keep it up!

Grazie hahaha. Capisco, infatti tanto di cappello per ciò che sei riuscito a fare con html 😊

This game is so fun :D I love this art style, the SFX are so funny and i loved playing it. Keep it up team!

The animations are so smooth and cool. The lack of tutorial is a pity :(. But i had fun playing it. Keep it up!

Ciao :)) Mi piace molto questo stile che fa sembrare il tutto come una simulazione. Il gioco inoltre è molto bilanciato e facile da giocare, adatto ad una jam (a differenza del mio XD). Se posso darti un piccolo suggerimento  da seguire durante le jam, ti consiglio di concentrarti meno sulla storia e di mettere meno dialoghi perché il 75% delle volte nessuno te li legge :( ovviamente è solo un mio consiglio personale! Spero di vederti alle prossime Goedware game jam :D. Buona fortuna! ☘️

The idea is really interesting and original :) My only suggestion is to differentiate the gameplay, bc spamming the barrels is enough to kill al the players without much effort. But i have to compliment with u for ur first game, hope to see more from u! Keep it up!

Its always nice to see someone make an RPG with an original idea. Good job team, keep it up!

I loved the concept, which is really fun and innovative. Keep it up!

Maybe it's bc i didn't manage to complete the week, but i dont see any bossfight. From the third day is really challenging :)) But I liked that! It gave me FNAF vibes. Keep it up! 

Hi, i really enjoyed shooting around, the weapons work well and the controls are well-done! My only critique is that i dont see the castle boss, but maybe its just a bug :)) Keep it up!

Woah, i really like the art and it was really fun to play as an enormous monster. The fact that u move slowly enphasizes the dimensions of the player. Good job, keep it up!

The games looks good and well-done, but unfortunately I don't have anyone to play with :(( So my suggestion is to always make a singleplayer game for the next jams, so that everybody can judge and play it :)

The art is stunning. Good job!

Nice game! I really enjoyed to explore the map. Maybe my only suggestion is to direct the shot with the mouse, bc if u direct it with the movement u are forced to go on enemies and take damage, but maybe it's a design choice and i have skill issues XD

That was a really fun game :)) Well done to all of you!

Not bad for a three hours prototype :)) I suggest to improve ur itch io page, with a cover and some screenshots and maybe, at the end of the jam, an update with the full game. Keep it up!

First of all, thank u for playing the whole game. Im really glad u had fun! About the theme: i had an alternative interpretation bc the boss is build on you, so YOU are the boss, but i understand that it’s not clear enough :)

The location, characters, dialogues and everything is really impressive for a ten days game jam! It almost felt like a full game. Good job!

You did a nice job with the theme interpretation and this kind of boss fight round the planet gave me super mario galaxy vibes :))

I can see the potential of this game. Maybe with some updates and variety such as new attacks or minions can be really cool!

I really liked the art, SFX and the combat system feeling. Even the boss fight was really fun and not too hard. I suggest to make different phases, but it's only my personal opinion. But that was nice. Keep it up!

Thank u so much <3

Thank u for trying <3

Simple, short, but really polished and fun. Keep it up!

Well done! Cutscenes, audio, SFX, voice lines, story and almost everything was perfect! i had a lot of fun playing this game. My personal advice is to make the player a little faster and the fights before the boss a little more challenging, but it's just my personal opinion. Keep it up with this originality!! :D

Wow, thanks for the compliment, but by "lack of boss music" do you mean the little part before you meet the boss? Because there are two boss songs, for the two phases :))

Thank u! i’ll keep in mind all ur ardvices for a possible update 

It's a pity that there is no gameplay/fun category in this Goedware game jam, because I really enjoyed it a lot and would have given it a 5/5. Anyway, good job, keep it up!

Great work! This was a beautiful interpretation of the theme. The only thing I would suggest is adding more 3D models, instead of squares and spheres, but you probably couldn't do that due to the deadline.

I was very impressed with this game; making a 3D game in 10 days isn't easy. Plus, the sound effects are perfect, especially the voice acting!

Unfortunately, I encountered a lot of bugs, like being able to reload while shooting, falling off the map, and enemies often getting stuck.

But all in all, it's a very interesting entry and perfectly suited to the theme. Nice team work!

Thank you so much for your comment! you've really done a perfect and focused analysis. I completely agree with everything you said, especially about the hitboxes XD