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Rose Knights's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art Style / Visuals | #2 | 3.941 | 3.941 |
| Overall | #6 | 3.103 | 3.103 |
| Audio / Sound Design | #7 | 3.118 | 3.118 |
| Boss Battle | #16 | 2.412 | 2.412 |
| Theme | #17 | 2.941 | 2.941 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Theme & Boss Battle Edition?
You play as the briars protecting the sleeping beauty as players/knights try to get passed you.
Game Engine?
Godot
Self-made & used stuff?
Homemade Graphics/Art (e.g. models and/or textures)
Homemade Audio (e.g. music and/or sound effects)
Have you joined a game jam before?
Yes
Roughly how much time did you spend developing? (in hours)
50
Anything else you'd like to share about your game or development process?
First game made in Godot for us
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Comments
Art was really great and I liked the visual effects on the attacks!
I had trouble avoiding damage, the hitboxes on the first enemy weren’t clear to me and I felt I got hit when jumping.
Fun to play and good gamefeel!
The art is stunning. Good job!
That background is awesome, all the art is awesome at all.
Congrats on your submission.
Even the music being so nice with the theme, I think that sfx doesn't match perfectly and you guy can improve on that.
But overall it was a nice game, congrats
Great submission it really emphasizes the aesthetic aspect of a video game. The music fits well, and the art is beautiful. The only issue is that it’s not immediately clear what’s happening, since everything moves quite fast. I had to replay it a couple of times to fully understand it.
However, once I did, I can say it follows the theme well and presents an interesting and original concept.
Very interesting entry overall!
Loved the gothic aesthetics and the cast of characters! I know how hard it is to make fighting games actually feel super satisfying so not gonna be too harsh on that, solid work for 10 days guys!
The art and animations are incredible, especially for a game jam project — congratulations! The controls felt a bit confusing at times, but even so, the overall quality is really impressive. Great work!
The Art is stunning and audio too! Gameplay-wise it doesn't feel responsive enough for a game that should be precise on input actions (fighting games are crazy-timed), I didn't understood the "big" attack either (I understood it followed my mouse only when I've gotten out of fullscreen mode). For the second character, I didn't have any foe so I guessed I either had a bug or it was the end of the game (did I die ? Or did I win?). Your itch page is really cool, but the typo is really hard to read so even if I tried reading, i was not sure about the inputs (and using Space for attacks was unusual so I didn't know if I read it right). With a bit more time you could have done something really really cool, I hope you can polish this game to a playable one soon, because it has lots of potential! Good job on what's here, there's a lot to be proud!
Thank you, Dialme! Glad that there were some positive impressions for you :3
Yeah, as this was our first fighting game there was a LOT to learn. I tried the jumping and movement to be snappy, but later we made them much slower as that would feel more "boss-like". Also we added the stamina bar (bottom right) so that you can only jump and attack from time to time (as bosses usually do in games - they tend to wait for a while until they do some attacks again). The mouse ability should also work in fullscreen. You can use it twice in your first form (where you are using the knights bodies you already defeated) once at 66% and 33% health and then in your princess form (when you - the thorns - take over her body) you can use it all the time, but it uses 90% stamina, so only possible when your stamina is quite full. You aim with your mouse and left or right click fires your sword. It's basically a bullet hell that you can control.
We definitely would love to expand on this and make it an actuall tiny game - but time will tell if we can find the opportunity for doing so~
Have a great day and good luck to you for your game!
Interesting theme. Art is very good.
I just spammed the space bar with the lady with the flail and got an ending I think.
Could use more game mechanics.
Hi Noah!
Thank you for playing and glad you liked the art! :)
There are two endings: won "Thus... she eternally rests" and lost "Thus... she sleeps no more".
Yeah, we definitely wanted to add secondary attacks, evading dashes, blocks and parrying - but as this was our first Godot game, we did struggle with the implementation a bit xD"
Art and audio are stunning, nothing to add. About playability, i find it quite hard, especially because a lot of things are activated only later. For example, the tab command would be much more useful at the beginning. A tutorial or a more balanced difficulty slope would be useful for the player. The first princess took long to beat.
About the plot, it's not clear who you are and why you fight multiple different people. The idea that you are the protector of the princess is really cool but in my opinion need a better explanation about why there are 2 of you against several different other warriors.
Thank you for the feedback! :)
The story is that you are the thorns (briars) protecting/enprisoning the sleeping princess. Once you killed a knight in the past you started using their bodies/armors to fight against knights that want to free the princess. As you kill more knights you can also use their bodies/abilities. You can see that also in their design that they then get thorns throughout their designs. Once the "player" defeated you (the boss) they want to free the princess only to see that the princess is also taken over by thorns and now fights them (second phase).
Sadly we didn't have any time to actually portrait that story more clearly and we didn't even have enough time to put in the empty bed in phase 2 ^^"