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Me, Myself & THE BOSS (jam edition)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Boss Battle | #12 | 2.733 | 2.733 |
| Theme | #18 | 2.867 | 2.867 |
| Overall | #18 | 2.683 | 2.683 |
| Audio / Sound Design | #20 | 2.467 | 2.467 |
| Art Style / Visuals | #22 | 2.667 | 2.667 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Theme & Boss Battle Edition?
You are the protagonist, theo, an insufferable manchild, but also THE BOSS, a ruthless tank. Why? Sorry, no spoiler!
You must go on and fight your archnemesis, let's call him "the old man"... sotty again, no spoiler but it is a boss battle.
Game Engine?
Game Engine / Tools (Other)?
html + Js
Self-made & used stuff?
Have you joined a game jam before?
Roughly how much time did you spend developing? (in hours)
A week
Anything else you'd like to share about your game or development process?
As always, basically it's me trying to learn unity, failing, angrily stepping back to my trusted js. All music is credited, i checked not applicable for art because is just a minimal neon-wireframe model
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Comments
I like how deep the story goes and the visuals are pretty cool, some more movement in the fights could definitely benefit the imersion.
I agree, animations are cool to watch.
Ciao :)) Mi piace molto questo stile che fa sembrare il tutto come una simulazione. Il gioco inoltre è molto bilanciato e facile da giocare, adatto ad una jam (a differenza del mio XD). Se posso darti un piccolo suggerimento da seguire durante le jam, ti consiglio di concentrarti meno sulla storia e di mettere meno dialoghi perché il 75% delle volte nessuno te li legge :( ovviamente è solo un mio consiglio personale! Spero di vederti alle prossime Goedware game jam :D. Buona fortuna! ☘️
Grazie del commento Ciccino (top nickname). Recensirò anche io il tuo gioco appena riesco.
Sulla trama... hai anche ragione... ma alla fine, vengo dai giochi di ruolo e con le mie mezze skill da frontend non posso competere con gli engine sulla giocabilità, quindi spero che mettendo un po' di trama interessante a qualcuno piaccia un po' di più. Ma ci sto lavorando. Ho quasi finito di installare unity 🤣🤣🤣
Grazie hahaha. Capisco, infatti tanto di cappello per ciò che sei riuscito a fare con html 😊
Questa jam pulula di italiani hahaha
Gioco molto carino dalla premessa interessante. Inizio con qualche critica, il tutorial è un po' troppo lungo e, probabilmente per la risoluzione del mio schermo, risultava minuscolo e quasi illeggibile. L'arte è piacevole e in tema con il gioco. La musica e gli effetti sonori sono presenti ma senza la possibilità di regolarli.
Overall un ottima entry, ben fatto!👍👍
P.s. Mi incuriosice molto come tu sia riuscito a fare un gioco in html, mi farebbe piacere sapere come hai fatto 👀bacini <3
Aaaaaah... non avevo capito che fossi italiano anche tu (in effetti potevo arrivarci dal nome, ops). Sulle dimensioni, ho fatto io casino con lo zoom automatico, volevo qualcosa che si adattasse alla pagina ma ovviamente ci sono più edge cases e problemi che altro. Comunque con la rotella dovrebbe funzionare. Sul suono, si possono solo mutare, non ho avuto tempo per lo slider.
Per il resto, è solo html5 e javascript, da quando c'è canvas si fa abbastanza in fretta. Il tuo gioco con la webcam è molto più curioso e interessante di quei tre fili che ho tirato a schermo!
I loved the narrative,
Also the time to choose was a great idea, I would love to see it escalated to a system with more complexity on future.
Looking forward for your next game, congrats
Many thanks. The original idea had 3 acts, each one with different enemies and attack pattern... oh well i still have the notes, can work on it. Thanks for the feedback.
At first I didn't get some things but after a couple of deaths I've started to understand the game better. It was a good experience overall and the game goes well with the theme. visuals are nice and combines well with the music. I think it needs a bit more of play testing to balance abilities though. And there is a small bug that makes the Act I label change to Act II permanently when going to the second act, dying and retrying, just to let you know.
Nice work!
I agree with you, balancing is important and need to be checked carefully. Thanks for the strange bug, it's the first time, i'll check it.
The concept is super creative and stands out a lot. I really liked the whole identity/mask theme and how it’s reflected in the gameplay. The visuals are simple but stylish, and the combat feels smooth. I think giving the player a little more time at the beginning to process what’s happening would help a lot, and adding more audio feedback could make everything feel even more immersive. Really cool game, great job!
Thanks for the detailed feedback! I agree with you and I plan to increase the time for the first encounter to about 20 seconds per choice, and/or make an easy mode with 15 seconds per choice.
A quick warning zoom level of the webpage affect the game size in full screen which makes reading very hard based on zoom level. Maybe write a small red warning on itch page?

odd… but perhaps useful for someone if you zoom in? Need to check, thanks for the heads up.
Good point, I'll add a warning about zooming after the jams end,
You are allowed to change your itch page and themes.(not the game!)
I tought everything was freezed! Good to know, I just add a line about the zoom, thanks for the head's up.
Hey there, this is a great game! First of all this is probably one of the more narratively interesting game jam submissions and I like the whole idea of building a mask and the dual personality, it was a great way of showing that off. The combat is also pretty nice. The art style is super simple but also really cool and well done.
I also appreciate the fact that you have an in game tutorial, it really makes things clear and what to do.
Here are some point of improvements I had:
- I think the 5 second timer is way too fast, it took me a bit to actually understand what's going on, who's health bar is who. I think at the start making the timer a lot longer or just removing it completely might be better😅.
- I think SFX would really level up your game. SFX is usually a crucial part in game feel and I think just adding some simple hover and click SFX would make it feel a lot better to play! It's already smooth with the very minimalistic art style but SFX would be a very nice addition.
But yeah overall it's a nice game! So good job :D
Thanks for playing. About the timer... yes i run some tests, didn't want to be too easy... in the end it seemed a good mix but i think i could double it for the first battle so you can familiarize with the game.
About sfx, well, i barely add time to add music, so this is surely on the todo list.
Hi I'm acuristic, the developer of the game "DeathWish", here's my feedback on your game:
Things I liked:
Things That Need Improvement:
You really took the feedback job seriously! Thanks!
About the switching, you have 1 turn cooldown, otherwise the game was too easy.
The boss is supposed to be stronger and theo to be weaker, I think it's an important part of the game but there is always space for tuning and balancing. Thanks again for the complete feedback.
Love the concept though but it is hard to understand to switch between each character but the idea is cool! visual wise the visual is fine. But i found that to press esc on the web gameplay it does exit the full screen instead of skip the cut scene
I tought the name button and the tutorial would be enough but I can improve the switching system.
The "esc" is intended, you are supposed to watch the scenes, they are important for the plot. :D Just kidding, I did the fastest thing i could and will fix after the jam. Thanks for finding out.
Been reading the whole of it though haha :)