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A jam submission

Will "You" Live or NotView game page

Submitted by Jackie.blackwhite — 1 day, 23 hours before the deadline
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Will "You" Live or Not's itch.io page

Results

CriteriaRankScore*Raw Score
Audio / Sound Design#351.8522.000
Theme#411.6971.833
Overall#411.5621.688
Boss Battle#431.1571.250
Art Style / Visuals#441.5431.667

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the Theme & Boss Battle Edition?
Introduction:
My boss is the player's malice, but the strange white light empowers it, so the malice questions and attacks the player.

The game has 2 endings:

Failure
1.1 Condition: Chooses the wrong answer or its sanity reaches 0.
1.2 Outcome: The player will lose itself and become only a vessel full of malice.
Win
2.1 Condition: Keeps its sanity above 0 and answers all the questions proposed by the Malice.
2.2 Outcome: The player will still be itself, but because of this experience, it will choose to find its true self rather than indulge in another person's life.

Game Engine?

Unity

Self-made & used stuff?

Assets (e.g. free or purchased assets used in the game)

Have you joined a game jam before?

No

Roughly how much time did you spend developing? (in hours)
50h

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Comments

Submitted

I really liked the atmosphere of the game. The music fits perfectly and helps create a unique feeling throughout the experience. There were a couple of moments where I felt a bit lost about the outcome of my actions, but it also made me curious to keep going and see what would happen next. The game has a lot of personality and leaves an impression. Great work!

Submitted

I like the story, seems really, deep, however some better polishing and models would go a long way.

Submitted

Very eary and misterious game!
I enjoyed this game a lot, the story is very deep and makes you think.
if i have to find a small critique it's the art style, objects like the player are too abstarct!
Other than that, amazing experience. Nice work! (Expecially for your first jam!) 👍👍

P.s I'm a bit short on ratings right now, i would really apreciate it if you could rate my game (if you haven't already), thank you in advance!

Submitted

I liked the style and the music was really fitting!

I had some trouble moving to the last stage – All the prior stages there was a light to find, but this one I just get wandering and trying to shoot the dark thoughts and after I got almost all, I got the last question to clear my mind and free myself.

I’d also suggest a rounder collider for the player next time, I got stuck on the walls a bit if I ran into them.

Great job for a first jam! Hard enough to make a game, 3D even moreso!

Developer(+1)

Thanks for reply, buddy !!!
1. About Light. It seems like you can't find the light object in the play scene. This is a bug I think, I will change the spawn space for fix this. Glad to let me know this bug,.
2. About Collider. I will try to figure this bad stiuation, thanks for suggestion.

Submitted

Great work! This was a beautiful interpretation of the theme. The only thing I would suggest is adding more 3D models, instead of squares and spheres, but you probably couldn't do that due to the deadline.

Submitted(+1)

Great game Jackie, 

I liked the arena style gothic style, I also liked the movements and how it feels clean.

Congrats on your game.

Submitted

Congrats since it's your first jam, and do a 3d game is hard! The music is spot on, too.

If i can give some feedbacks on the game, apart from the graphic itself, is to make a bit more clear how to play: for example the second "enemy" is a bunch of balls that needs to be shoot on, while moving, and after some pops there is a question. Is a bit vague, and since you can only shot straight also quite complicated. Also, for some reason i tought i choose an acceptable answer but my sanity went to zero immediately. It was quite a bummer!

Developer(+1)

Thanks for advice.

1.  About how to play. The fact is, i want to add some animation and swap out some good asset to let my game have fluency experience. But i still learning about how to realise it, so i just put the key interaction which will run basic gameplay.

2.  About the sanity immediately to zero while the acceptable answer was choice. It's seems like i miss this unexpect behaviour when i test my prototype. Thanks to let me know