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Imp in a wheel's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #986 | 4.000 | 4.000 |
| Enjoyment | #2048 | 3.375 | 3.375 |
| Audio | #2405 | 3.125 | 3.125 |
| Artwork | #2957 | 3.292 | 3.292 |
| Narrative | #4709 | 2.167 | 2.167 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each level is some sort of form that loop on itself, the player being in it can loop around it.
(Optional) Please credit all assets you've used
Gothica font by Wojciech Kalinowski :
https://www.dafont.com/fr/gothica-2.font
(Optional) What would you like to be called if GMTK features your game?
Artmag
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Comments
An excellent interpretation of the theme with very engaging puzzles and even a collectible! Overall a very fun experience, although I find the controls a little unintuitive, especially when you jump and suddenly the control scheme is reversed.
great work nevertheless!
Thank you !
Very fun puzzles. Found myself playing zoomed out a lot of the time and couldn't always tell at that distance which way the character was facing so would have liked to see some distinct shape/feature/colour on one side of the model.
Thank you !
At first game seemed very boring, but when physics simulation started, i've got into it. Good job.
Thank you !
Imp in a wheel! Love the title :D
Nice job realizing this concept--the puzzles are interesting, too! Game play reminded me of some of the rotating stages in rayman legends. It's probably bias from that, but I found myself wanting to be able to independently turn the level without moving the imp. That being said, it all worked very nicely. Good job with a cool concept!
Thank you ! I wanted to convey the feeling of being like in a hamster wheel, where if you move, it's really the wheel that move making it so every moves needs to be thought of, but I had also started working on stage specific mechanics where you turn the level independently to the imp, sadly I did not have the time to finish those.
Thank you ! Your game is cool too !
The option to change the camera view and making it into a game element is amazing. Good job
Thank you !
This is a cool idea. I like the artstyle too, the animated background is nice. I'm not sure i understood what was the black part of the screen on some levels ? Was it a bug ? Or intended ?
But overall cool game
Thank you ! The black screen is there to block the view and can be turned off by going to the little altar around the level, I see how it can be misinterpreted as there is no real tutorial of it.
oooh i see. Maybe with some art on the black screen it would be better understood?
I added it late and did not have time to add art to it. I agree it would be better with art !
Really nice level Desgins for the puzzles
Thank you !
Surprisingly fun gameplay and the art is silly, I like it.
Surprisingly fun gameplay and the art is silly, I like it.
Thank you !
I liked the concept, I can definitely see a super addictive puzzle game in there - it did feel like the speed of the rotation was frustratingly slow, and I did get stuck for a second on level 2 because the physics would quite work but otherwise very promising I felt.
Thank you !
The art was very simple but it had a strong impact on the game, I love the levels and how you try your way to get around it. Very simple but clever!!

- Makoto
Thank you !
Dude, that portal mechanic where the portal doesn't move is phenomenal. I can imagine that working really well, maybe in a more rigid, less physics based puzzle-platformer (Not that it doesn't work here.)
Thank you ! I thought of it because I wanted to get the player to use the jump more to get the wheel in the right place.
And it worked, too. I totally did that.
The art was cool! I liked the design of the skulls
Thank you ♥ !
Really good idea , but i feel like the spinning mechanic is a bit too slow but it might just be me
Thank you ! Maybe making the player able to impact the speed of the wheel could have been better ?