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luka fb lepkowski

271
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A member registered Mar 21, 2017 · View creator page →

Creator of

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Thanks for playing! I wanted players to learn over time what everything does, as that's something I find really enjoyable, but I think i'll have to experiment in further versions with what I reveal. Thanks again!

Thanks so much for playing! I'm super happy with the menus. I just added a pause menu for the post-jam version, that eluded me ahah

I'm so glad the tension was there for you! That was a really important thing for me, the deep engagement that you got. After the tree there's more of that, unfortunate, i should've made it 555 realistically. 

Yeah, I should've put a "Player's turn" thing or whatever. That evaded me. And as for the heart thing, I kept trying to do it near the end of the jam but I couldn't do anything which was aesthetically pleasing to me. I'm sure i'll get it eventually.

I do want to expand it at put it on steam at some point. thanks for playing!

Hi, thank you for playing! I was very happy with the steel faces for sure. With regards to info, I really like the feeling of discovery it gives you not knowing, as you learn what things do it functions as a soft unlock system. I do think a little bit more info would be good though. I'll have to experiment

Thank you for playing! I definitely want to put more sauce in it.
I see your point with the dice thing... I don't know! I could go either way. I think it might add a bit too much decision complexity, and I think it leads to more moments of despair as it is now, but as a strategy gamer the idea of more options is of course appealing

Thanks for playing! I want people to figure it out over time. Definitely subconsious dicey dungeon inspo. A bit of pronoun palace aswell

Thank you for playing! Glad you got into it :)

Thanks for playing! I want to make it something proper, yep. I considered having things show up but I thought for a roguelike alot of the fun is learning as you go.

Thank you so much! Definitely a deviation from my previous entries' artstyle but I am glad it worked out

Thanks for playing! Tonally very different to your game. I wanted to create tension and you wanted to release it seemingly. Glad you enjoyed :)

Thanks for playing, I really appreciate your comment. I plan to develop it more, in some way or another

Thank you for playing! Sorry about the 4k issue, none of my friends have a 4k monitor so I wasn't able to check for it (or at least it didn't come up.) Odd bug that the gameplay is so small, will have to have a look at it.

Unfortunate losing to Annihilation. Not actually the last boss ehe but I intended it to be a sort of. Last boss but. Not quite. Thanks for playing!

Ahahah yeah i realised after the first day I was making something quite similar. I think it plays quite differently though? I considered the upticking for a 6+1, but I realised it was too permanent of an upgrade. I think it works well in DD but in a game like this it was too good. Maybe you only get it for the turn? Thanks for playing though!

Thank you so much!!!!! I tried my hardest.

Thanks so much for playing! The narrative is expanded on yes. In a way... Do you mean problems as in it was tricky or as in a bug? I think that's the tree... The tree can be tricky for sure.

Ah shit sorry, I didn't test for 4k! All of my friends are on 1080p. Thanks though, I put alot of effort into presentation

This game is phenomenal. I really liked the different tarot (and the art for them aswell), Although i found there was alot of anti-synergy (e.g. between Magician and High priestess)

This game is siiick, reminds me alot of The End is Nigh in its artstyle. Sound design is really serene i like

Thanks for playing, i felt that it would be info overload to show you all like 10 different faces at once, thought it would be fun to discover as you acquire them

Count down slimed me out on the last room... Really really great game dude, I think you built on the concept really well with modifiers, being able to choose things etc. Made it alot alot more interesting than just minigames, not that they weren't good.

This music is fire, the screenshake added so much tension very cool. wouldve been sick with some glitchy shaders or whatever on it to match the breakcoreington

Oh, it says once you take the item, I thought it was more interesting to have something to learn over time. I see what you mean though. I was definitely experimenting with witholding information there.

Thanks about the audio design! I tried very hard aha

I'm entering my zen bead merchant era

What a pleasant surprise, I love a good object puzzle game a la portal. I think seeing the souls in the light world would've been useful, if even a little bit fainter

I hate scalpers, so this was definitely a surprise... I very much liked! I reckon making the mouse hitbox a lil bigger couldve been nice

Reminds me a bit of world of goo's second world. It's been a while though, perhaps misremembering

Sorry you found it frustrating, I really like the feeling of discovery you get from things like that in games, trying again etc so that was what i was going for

This artstyle is siiick. I was laughing out loud reading the intro paragraph, such whimsy

Sorry you had a hard time! Didn't have that much time for playtesting. What did you find tricky?

Holy shit its Mr ant tenna and keeper binding. twelve million out of tenna

Have you played Hylics? Or Fez, in a weird way ? I don't really know how to place it, but your art feels so distant and familiar in such a beautiful way

Really beautiful. Had me thinking alot. I spend alot of time doing nothing. Very rare for a jam game to do something like that

Thanks for playing! I was trying to push the art design for this one, so i'm happy you think it came out well! Was more experimental this time around for sure

Hohoho... I'm so mischevious... a little rat hohooh.... ooooh... what is this contraption... with cheese upon it

I liked this game if it wasn't obvious

This game is like warioware if it was chill, no pressure
Props to the character designs... especially this john hotel figure

Classic speed platformer, very cool reminds me of pizza tower. It just plays really well. It was pretty damn hard though, took me a while. (not that that's a bad thing! i enjoyed.) Keep on cooking bro

I couldn't beat this with an autoclicker i might be a chud

RSI simulator (positive). The guy who played this on a drawing tablet is actually genius ahahah. i really,r eally love the artstyle. it reminds me of the GBA. Good times...

I was very happy to be doing the braid thing again. It's been 84 years... doing it sokoban style is a nice touch :)

Im actually the counting guru