Absolutely loved the game, it's exactly my type of genre. I'm a huge fan of tower defense games, and this really scratched that itch in a fresh, creative way. The mash-up of roguelike, clicker mechanics, and tower defense felt super original, and honestly reminded me a bit of Bloons Tower Defense, which is one of my all-time favorites. The twist of being able to move your towers when the path shifts was such a smart design decision, it added a fun strategic layer I wasn’t expecting.
Even though it’s still a work in progress, I could clearly see the vision behind it. The satire of capitalism was clever and gave the game a unique narrative flavor that’s rare in this genre. I found myself really engaged, trying to make the best of every turn and reacting quickly when things changed.
There were definitely a few bugs here and there, but honestly, that didn’t bother me at all. The core concept was so interesting that it kept me hooked regardless. It’s impressive what you managed to put together in such a short amount of time. The aesthetic was also spot-on, that old desktop UI look gave it a quirky, nostalgic charm that worked surprisingly well with the theme.
I really hope you continue development on this. There's a ton of potential here, and with more time to flesh out mechanics like the threats, synergies, and placements, I could see this being something special. Consider me a fan, already looking forward to your cat rescue roguelike too!