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Lulu's Looping Rings's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #4452 | 2.642 | 2.642 |
| Artwork | #4775 | 2.806 | 2.806 |
| Enjoyment | #4965 | 2.642 | 2.642 |
| Creativity | #5538 | 2.851 | 2.851 |
| Narrative | #5923 | 1.940 | 1.940 |
Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The rings rotate slots and wildly change the gameplay by creating new gameplay rules on the fly. It's also a roguelike.
(Optional) Please credit all assets you've used
https://ggbot.itch.io/'s drybrush font
https://finalbossblues.itch.io/tf-jungle-tileset for the background
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Comments
Plays great! I think the idea behind this was fun.
A few things I think could have seriously improved this game:
- Change the swing animation delay to after the swing is completed rather than before, it just ended up making it feel a little weird to start with until I was used to it
- Some basic sound effects would have made this feel a LOT more complete and satisfying
- At least on my setup (4k monitor) there was an issue with the game scaling with my display but the level stayed the same size. It caused the game to slow down a lot because the enemies on the right side of the screen had to walk suuuper far.
But all in all I enjoyed this and played it for quite a while! Good job!
Nice work - the rotating powerups was an interesting angle on the loop mechanic. I'd like the club to swing side to side a bit on the up and down animations, but I was able to make it work when I needed to. Thanks for sharing :D
Nice use of theme, though the mechanics are a bit hard to grasp at first. It wasn't clear to me in the beginning which rings were active, but I eventually grasped it. Had fun playing it!
Great game. Love the audio and the visuals are great too. If you continued to work on this game a main menu would be nice, maybe a tutorial and a variety of weapons and enemies would be epic. Well done!
Audio was great! Loved it, got me in the swinging mood! I had fun crushing those darn robots, but I wish there was more enemies of different kinds? Also rolling was a bit too hectic to use, I prefered just walking around, most of the time it was the most effective method.
The rings effect did not really change my playstyle all that much, so I would suggest maybe making them do crazier things and drop less often?
I had fun! Great job
It was fun to attack the enemies. Some more juice would have been really nice. I also found it hard to tell what was going on with the rings
Tracking what ring would activate was weird, so I just kinda spammed. would be nice if there was more strategy to lining up your rings and using them for the right enemy/situation.
This is a pretty nice concept! Tho it could benefit from more in game explanation of how things work.
nice game but took me a while to get used to the mechanic
please play and rate my game
I think this game would benefit from giving some pause to the player when picking up rings, one would be able to choose to pick or discard. I think this wouldn´t take from the horde-type game (VS does this with level up)
Cute game, loved the main character sprite! Sometimes when the rings appeared they got picked up before I could read what they did, so I didn't really feel like I could choose. Great job overall though!
Interesting game, pretty creative idea. Gotta be honest, though, I definitely didn't have any time to strategize with these rings, so I just ended up bonking stuff without really thinking about it. Wonder if this concept could somehow be slowed down a little to allow for more strategizing?
the game loop was interesting and given more polish i can see this concept being extremely fun!
Nice work! slowly getting the hang of the effects changes made for an interesting game
Fun game! Somehow the game is super big on my browser.
Fun game, took me a second to figure out the wrings but had some goo affects.
This was a fun game, the UI could do with some scaling but that's minor!
Congrats on the entry :-) Had a fun time playing it. Was a bit hard to read the "pop-up" that pops up when you kill a enemy.