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A jam submission

Watch your stepsView game page

[Trijam 333] Plan your steps wisely in order to cross a floating bridge.
Submitted by Damdayou — 8 hours, 43 minutes before the deadline
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Watch your steps's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#14.2764.571
How do you rate the game overall (you can consider fun, dev time, etc.)?#14.1434.429
Audio#34.2764.571
Visuals#33.8754.143
How well does the game fit the themes?#63.7424.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
around 5 hours

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Comments

Submitted

I'm so sorry I could not rate this during the game jam but THIS IS SO GOOD, LOVE IT, if this was polished up a bit more, some more visual juice I can see this being a steam game, I've never seen this type of puzzle before but I feel like I have 

Submitted

Interesting entry. Puzzle game with a perfect music for each level. I get to half level 5, but I get a bit frustated, hehe. But the game is very interesting. Great implementation of the theme, also.

There´s room for more features in the next weeks. I want to see it ^^

Submitted

This is a great little game! The sound design really does it for me. I love that the music waits until you're done figuring out your input, so that it's joyful to watch the results, with a little jingle that fits the puzzle length. And then when on the longer ones there's a longer little music track, it just hit perfectly. And the other sfx are great as well.

Submitted

That last level several times I swear I entered the right sequence and still failed as he just stood there and had the platform fall instead of moving.  Overall a really solid entry.

Developer(+1)

Yeah, I've been told there are such a bug on some browsers. Sorry for the inconvenience and thanks for the feedback!

Submitted

Really great entry. Love the music and the vibe. I hope you take the time to develop this further, both in the later weeks, and after! It's a cool puzzle idea.

This game was incredibly fun! The puzzles were a good challenge for the first few levels of a game like this, and the progression of difficulty was I think incredibly natural, the introduction of the falling platforms mechanic was executed pretty nicely as well in my view.

The only real downside to the game was that I often (at least once per level) had an attempt end due to some of the inputs not actually being executed. Whenever this happened, the little pip at the top of the screen would stay grey (and if ones after it continued to get executed, they'd turn red, so it's just one or two that'd stay grey in the middle). It's an annoying little bug that I hope is ironed out in one of the future iterations, but I get why it wasn't fixed or maybe even noticed in this first 3 hours.

Great work!

Developer

Thanks a lot for the feedback!

There is definitely something that seems to go wrong when playing on web browsers which unfortunately I didn't test until after submitting. I will try to fix this first thing because I get how frustrating it can be. Thanks for notifying me about the bug which such detail, it might be easier to catch where the problem is.

Submitted

I loved this game so so much! Pretty much everything here worked for me. The visuals are very pretty and clear; the music is great and I love how it matches the execution phase; the instructions are clear and precise; and the gameplay itself really engrossed me. It was super fun planning my moves ahead - playing it back in my mind and slowly getting better at intuiting my next steps.

The core gameplay experience is pretty tight as is - and doesn't need so much changing. I would suggest perhaps showing the previous failed attempt solution after each death so that it's easier to iterate solutions (rather than having to re-remember what part worked). Perhaps even an indicator for what step you failed on. Maybe there could also be feedback on your solutions telling you if you got the optimal solution (to encourage replaying to find the best possible solution). 

Other than those, I think you can just get away with adding more levels and platform types and continue to flesh out the core concept you've outlined above. You'd still be left with a stellar game!