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This is an incredibly ambitious idea presented very well, but missing a lot of the quality of life considerations that I feel are necessary to think about when making a puzzler in this manner. An explicit grid system, slower player movement, and a more gradual escalation of new mechanics without making those new mechanics instantly a part of the puzzle, all would have gone a long way to making the process of learning and interacting with the game a lot more seamless. Obviously a jam doesn't give you the freedom to implement all the quality of life features you'd want considering the very short time frame, and in that sense, you guys did a fantastic job bringing to life a proof of concept here for a future fully made puzzle platformer if you really wanted to explore this idea further!

Thanks for your feedback ! We are discussing ways to update it into maybe a more playable state and evry feedback will be taken in consideration !
Thanks for playing !